
Command Utility
ArchivedCommand Utility is a mod that attempts to add commands and features from spigot plugins such as EssentialsX - For NeoForge, Forge.
0.3.1
Compatibility
Changes
all i did was just copy and paste thats all :)
About the update
What's up everybody! From now on, there will be "SMALL UPDATES" to each release. Like this: "3.1". There will be "point" updates. Bug fixes and feature additions happen in these, so don't forget to update! And again, check out...
> What's in the update? <
section!
What's in the update?
Added NO-GRAVITY rule changing. Starting from 3.1 SubRelease all later versions (like 3.2 or 4.0) will now have better stability because of code regeneration. Warning! Server-Side Compatibility has not been verified but built onto the mod.
- Commands time!! ALWAYS REMEMBER: ALWAYS PUT "/comutil:" BEFORE ANY OF THE COMMANDS!!!!!
- Set Rule TRUE for NO-GRAVITY
- rule_no_gravity_true
- set_no_gravity_true
- gravity_set_no_gravity_true
- Set Rule FALSE for NO-GRAVITY
- rule_no_gravity_false
- set_no_gravity_false
- gravity_set_no_gravity_false
As you can see, these are just the same commands but with FALSE and TRUE changed. That's how I dupelicate these commands nowadays.
The bad news and good news
- The good news
No-Gravity Control just got added!!
More Stable versions as Code Regeneration will be run every version
Fixed a few bugs by regenerating code
- The BAD news
Code Regeneration COULD damage the versions
The mod was NOT tested: Not played on server or client before release
Item Naming still isn't ready for use. It has been blocked from usage from any player.
Server-Siding could still cause bugs and errors
Built on an old MCreator 2024.4 Build: Used Build 51119 but the latest is Build 52410, Build 51119 is considered a little bit buggy/bugged
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rhQVeg1d:t98EoiB1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rhQVeg1d:t98EoiB1"
}
