0.2.1
Compatibility
Changes
About the update
This update adds a few DIMENSION_SWITCH commands, basically type "/comutil:dimension" to see the commands. Please add "MODMENU" for fabric/quilt" so you can see updates in the list. The "VERSION" command has also been added, which shows 2.1 as version. This version (2.1) is supposed to be 2.2 because of after export accidentally replaced 2.1 with 2.2. So, I will just put 2.1. Most commands still have the Entity.Player parameters, "target_player" and "source_player". This update is also available for NeoForge 1.21.1. It isn't recommended that you use this in 1.20.2+ AND rd-132211. You can only load this mod on RD-132211 with a custom modloader. Check out changes in "THE BAD NEWS AND GOOD NEWS" which is section 3 of every mod update.
What's in the update?
The update has a few commands. All Command Utility commands start with "comutil". For example, (this exists) "/comutil:example_command". The commands for this update is: (Please note that you MUST use "comutil:" for the beginning of the command.)
- dimension_move_player_to_overworld
- dimension_move_player_to_nether
- dimension_move_player_to_end
- ver / version / comutil_ver / comutil_version
AND YOU MUST ADD <PLAYER_NAME> to THE VERSION COMMAND.
The bad news and good news
- The good news
All commands are limited stil to OP Level 4, which means only operators (OP) can use it.
I have limited the VERSION command (there are 3 more similar commands to it) to OP Level 4, meaning this is an early stage of defending the mod from Hacks.
This version was made in a Forge Build instead of a NeoForge Conversion Build. This makes this more stable.
- The BAD news
the self destruct command still gives you a 4 second invurnability mode, still allowing you to survive a 255 sharpness sword/axe or 255 density mace after self destruction. I haven't fixed this yet.
The command following is still BUGGED. You still sometimes DON'T get invurnability if you run the command too many times
The Dimension Command will teleport you to the dimension, with an error. Teleporting in the nether may get you stuck in the ground because it changes dimensions and not coordinates (positions).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rhQVeg1d:gHvJqXgv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rhQVeg1d:gHvJqXgv"
}

