Tags
Creators
Details
All versions
0.2.0
Beta
Community Fluid API 0.2.04 months ago 18
Compatibility
Minecraft: Java Edition
26.1.2
Platform
NeoForge
Supported environments
Client and server
Changes
Many additions and fixes - consult the commit messages for details. The highlights:
- Additional methods are patched in from IFluidTypeExtension. Look at them
- A lot of support has been added for underwater mobs (nautilus, fish, etc.). Aquariums, race tracks, etc. should work much better now
- First pass at implementing fishing - per fluidtype loot tables supported
- Striders can walk on your fluids (if you override the right method)
- Most of the remaining fluidtype methods now have an implementation. #isWaterLike being a notable exception - some of this behavior is bundled with other things, like #canSwim, and the rest will get their own targeted methods injected into FluidType.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gMiWib1d:9Cl3htC2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gMiWib1d:9Cl3htC2"
}

