All versions
1.2.3
Release
Companion Codex - Vault Hunters Addon 1.2.3last week 14
Compatibility
Minecraft: Java Edition
1.18.2
Platform
Forge
Supported environments
Client and server
Changes
Install on both server and client. This version adds a network packet, so it cannot be mixed with older versions.
Fixes
- Fixed the client keeping an old Codex config after switching worlds. For example, after playing singleplayer and then joining a server, the party limit and the guide showed the singleplayer values until
/cc reload. The client now requests the server's config once it has joined, in addition to the server's own push at login. - Leaving a server now restores your local
codex.jsonvalues, so a singleplayer world no longer starts with the previous server's config. - Fixed special characters (such as the info icon in the Codex screen) being garbled when the mod was built on a system with a non-UTF-8 default encoding.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Lhgk41aC:qAOWG0p1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Lhgk41aC:qAOWG0p1"
}

