Tags
Creators
Details
Licensed ARR
Published 2 months ago
Updated 2 weeks ago
All versions
3.6.0
Release
CompassLocator 3.6.02 weeks ago 30
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Client and server
Changes
v3.6.0
◆ Added
- ➕ Added a clock HUD — hold a clock to see the in-game time, the day number, and the weather right in the action bar; supports 12/24-hour formats and full customization with placeholders
- ➕ Added custom overlay positioning — place the HUD in any corner or side of the screen with 10 different anchor points and adjustable text scaling (50–200%)
- ➕ Added a background box for the overlay — toggle transparency and text shadow for better visibility
- ➕ Added a height indicator to the recovery compass — shows an up/down arrow and the vertical distance to your death point
- ➕ Added a direction arrow to the recovery compass — points toward your death point based on where you're looking (↑↗→↘↓↙←↖)
- ➕ Added death markers directly on the locator bar — a skull icon shows where you died (while holding a recovery compass)
- ➕ Added lodestone markers on the locator bar — a separate colored dot appears for your compass's lodestone instead of the generic waypoint
- ➕ Added the option to hide low-health players from the locator bar — players at 20% health or below vanish from the bar until they heal
- ➕ Added per-world control for the locator bar — you can turn it off completely in specific dimensions
- ➕ Added the ability to sync vanilla compass needle — the standard death compass now points to your death point as well
- ➕ Added cross-dimensional compass tracking — the compass needle now properly points to your target even across worlds, with correct Nether ↔ Overworld 8× coordinate conversion
- ➕ Added a complete settings screen overhaul — new tabs, live preview of all formatting options, and full in-game configuration
- ➕ Added configuration profiles — save and load your settings as presets
- ➕ Added config import/export — easily share your setup with others
- ➕ Added an in-game help screen — accessible via the "Help" button in the settings menu (left-click opens the help screen, Shift+click opens the help folder)
- ➕ Added a hotkey to open the settings menu — bind it in your controls and it survives game restarts
- ➕ Added support for 5 new languages — German, Spanish, French, Italian, and Portuguese (both PT and BR)
◆ Changed
- 🔧 The clock now works independently of compasses — hold it alongside a compass or on its own
- 🔧 The settings screen has been completely rewritten with better organization and live previews
- 🔧 Improved the locator bar icons — separate visuals for lodestones and death points for easier recognition
- 🔧 The
reducedDebugInfogamerule can now hide F3 coordinates (XYZ/Block/Chunk) for all players
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pwzs7IS6:5cXPP6LF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pwzs7IS6:5cXPP6LF"
}

