1.1.8
Compatibility
Changes
Compound V Advanced 1.1.8
New ability: Chrono Control. A power over time with six abilities. It works in multiplayer: everything runs on the server and is synced to every player, and the other players in a zone are affected too.
Activate Power starts the selected mode, and pressing it again ends it early.Ability Key 2 switches between Time Stop and Time Dilation. Time Stop freezes everything in a 30 block zone around you, including players, blocks and particles, and Time Dilation slows all of it to 0.3x. Other players in the zone are held in place or slowed in everything they do, from walking and jumping to mining, eating and drawing a bow. The zone is marked with a faint dome, and players who hold Chrono Control are not affected by each other.
Ability Key 1 is Time Slip: for a few seconds you vibrate and nothing can hurt you, projectiles and other players pass through, but you can't attack or use items.
Sneak + Activate Power is Chrono Stasis: holds the mob or player you are looking at, like a tiny Time Stop on one target.
Sneak + Ability Key 1 is Temporal Echo: it records your state, and after 10 seconds, a second press or dying it rewinds you, your inventory and the blocks around you.
Sneak + Ability Key 2 is Epoch Surge: it speeds up things that are waiting for time to pass, like crops, saplings, baby animals, copper and eggs, one stage at a time. Durations and cooldowns of every Chrono Control ability are configurable.
Every power in the addon now has a Compound V power tier (SP, S, A, B, C or D) with its base strength and durability stats, set in each power's own config section. Defaults: Mind Control Advanced S, Blood Control Advanced SP, Telekinesis Advanced S, Chrono Control SP, Enhanced Optics B.
Mind Control Advanced, Blood Control Advanced and Telekinesis Advanced now have a compound_v_weight option, next to the existing v1_weight. Chrono Control defaults to 0 for Compound V and 1 for V1.
- Bug fixes
- Back up your world before updating.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vzGTLp2N:sfbcKgZ6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vzGTLp2N:sfbcKgZ6"
}

