Included content
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![]() | BetterConfig |
This Update adds some new and helpful features for survival multiplayer games!
ALL Vanilla BehaviorTEAM Players can see other players only if they share the same teamTEAM_OR_BOTH_WITHOUT_TEAM Same as TEAM but players without teams can see each otherNO_OTHER_PLAYERS no players show up on the locator bar, helpful if you want clients to see other waypoints.
These modes only apply when the locator_bar gamerule is enabled.Set a multiplier for some groups of damage types to players. This is useful for nerfing or buffing some game mechanics.
end_crystal Modify end crystal damage for playersbad_respawn_point Modify respawn anchor/bed damage for playerstnt_minecart Modify TNT Minecart damage for players| Name | |
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![]() | BetterConfig |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HlpEBg3R:fTrJdejI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HlpEBg3R:fTrJdejI"
}