
Conflux Map
Fabric client-side minimap and world map for 1.17.1 and the 1.21 line: HUD minimap, fullscreen pan/zoom map,cave/Nether/End layers, waypoints and death points, entity radar, per-world disk cache, and a seed-predicted underlay for unexplored terrain.
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Details
v0.1.12-mc1.21.4
Compatibility
Required content
Changes
Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. (PR #117)
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. (PR #117)
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. (PR #118)
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. (PR #118)
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. (PR #118)
改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 (PR #117)
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 (PR #117)
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 (PR #118)
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 (PR #118)
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 (PR #118)
Full commit history: v0.1.11...v0.1.12
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AT4q5h3l:FZOokyEl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AT4q5h3l:FZOokyEl"
}
