All versions
2.0
Release
Irradiation 2.0 NeoForge 1.21.111 months ago 62
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
Changelog (v2.0):
NOTICE: This update is incompatible with worlds created on mod version 1.4 and below. Antirad suits will loose any upgrades they had.
- Rewrote suit upgrade system from scratch. This makes adding new upgrades in the future 1000x easier.
- Added world irradiation stages:
- Stage I starts at 11th day. Mobs and players die and crops grow 66% slower unless located in a safe zone. Irradiated mobs spawn
- Stage II starts at 36th day. Crops slowly decay from radiation, irradiated mobs become stronger
- Stage III starts at 71st day. Crops decay much more aggressively, overworld radiation level becomes 2, irradiated mobs become even stronger
- Added Irradiated Arachnid
- Added Irradiated Worm
- Added Spreader
- Added Hugger
- Added the first boss: Prime Spreader
- Changed radiation charge loss formula again: chargeLoss = (level^4 - (level^(5 - level) - 0.5))/resistance
- Fixed days being calculated incorreclty
- Radiation particles can now be seen only while wearing an Antirad Suit
- Changed the default fog color
- Medium lab now contains a Particle Permutator instead of active redstone
- Fixed Particle Permutator not dropping when mined
- Fixed beehive blocks spamming sounds in radiation
- Buffed Particle Permutator's default chance to produce active redstone to 0.65%
- Absorption Suit Upgrade is now craftable and can no longer be found in chests
- Capacitors are now craftable
- A LOT of recipe changes
- New structure: The beacon
- New structure: The Gateway
- New Structure: Discarded trash pile
- Fixed shields not working with absorption upgrades
- Nerfed absorption upgrade
- Removed the armor from antirad suit
- Added toughness suit upgrades
- Added prime suit upgrades
- Reduced the base efficiency of radiation suppressors to 10
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YrFYt2UV:i2Pm13dd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YrFYt2UV:i2Pm13dd"
}

