Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
Continental Dynamics changes Minecraft's world generation to create much larger, more distinct continents with varied terrain and coastlines.
Each continent can have its own terrain patterns, with huge cliffs and mountain ranges on one side and flatter land with gentler shores on the other. This will hopefully create more variety across a single landmass, rather than having the terrain feel the same in every direction.
The mod is designed to work with modded biomes, so you can use biome mods alongside it while keeping its continent generation. If you're looking for worlds with massive continents, dramatic terrain differences, and more interesting coastlines, Continental Dynamics aims to provide exactly that.
NOTE: world generation will not be on by default
you need to select a world type under the "world" tab during world creation
there are 2 generator types
contenental which is the one intended for gameplay
and debug which is a concrete height map used for debugging

Tested Generation Mods
I thinks its unlikely for any mods to be majorly incompatible
biome additions
- Regions unexplored, compatable + tested
- no issues found
- biomes o' pleanty, compatable + tested
- no issues found
- Terralith, Functional + tested
- with terralith you lose the generation its known for, but get the biomes it adds
- generation of mountains does not have proper biome blend
Most world gen mods unless they majorly change how the world generates should work
structure additions
- yung's bridges - compatable + tested
- i need to implement more river generation, as they are currently too rare
- yung's better desert temple compatable + tested
- no issues found
- yung's better jungle temple compatable + tested
- no issues found
- yung's better mineshafts compatable + tested
- no issues found
- yung's better ocean monuments mostly compatable + tested
- they generate with very tall supports but other than that they generate fine
- yung's better witch hunts compatable + tested
- no issues found
- yung's better strongholds compatable + tested
- no issues found
- Dungeons and Taverns compatable + tested
- no issues found
- towns and towers functional + tested
- some structures spawn under ground, but that could be intentional
I think almost any structure mods should generate without issue
pre-generation
- chunksmith, compatable + tested
- distant horizons seed gen, incompatible + tested
- the mod pre generates the lods based on the seed, it does not work with the datapack and instead generates what the world would look like without it
I doubt any pre-gen mods would have issues
Lisense and Usage
when i refer to "mod" i mean any form of file containing the code of this project with the sole exclusion of modpacks
This project is not distributed under an open-source license. The permissions and restrictions listed below are additional terms that apply alongside the project's All Rights Reserved status. Anything not explicitly permitted by these rules remains subject to All Rights Reserved.
this includes but is not limited to datapacks, mods, and zip archives
You may:
- include this mod in modpacks as long as you credit me properly
- modify versions of this mod for use in modpacks
- share modified versions of this mod as long as this project is directly linked and clearly listed as the origonal
- redistrobute a version of this mod without credit, with explicit written permission
- this is primarily if someone has modified the code enough that it is no longer reasonable to call it the same mod
You may not
- redistrobute unmodified versions of this mod outside of use in larger modpacks
- distrobute unmodfied or modified versions of this mod in any form without proper credit
- claim that you are the origonal creator of a mod based on this without explicit written permission
Other
I reserve the right to change these rules for future versions of the project. I will try to avoid changes that could cause existing projects using this mod to be taken down.
future plans:
- more common rivers
- improved biome blend
- better biome tempurature
- possibly direct mod compatibility
- this might be modifying values in mods to improve world gen with them installed
- add a minimum biome size
- Improving mountains so theyre less thin
- Improving the ammount of noise between high mid and low altitude locations
Once ive improved the generation i plan on replacing default with continental generator


