All versions
1.7.10
Release
Continuance 1.7.10last month 20
Compatibility
Minecraft: Java Edition
26.1.2
Platform
NeoForge
Supported environments
Client and server
Changes
Continuance 1.7.10 Changelog
Continuance 1.7.10 is focused on pushing Minecraft 26.1.2 back toward a Beta / 1.7.10 alternate-timeline feel.
Major Parity Changes
- Replaced the modern ban-list approach with a generated 1.7.10-style allowlist/version matrix.
- Added a startup registry audit file for unclassified vanilla IDs.
- Added broad modern-content filtering for items, blocks, entities, effects, enchantments, loot, recipes, trades, and worldgen leftovers.
- Disabled hunger, sprinting, swimming, the XP bar, offhand behavior, the shield slot, recipe book UI, advancements, attack indicator, auto-jump, and other modern systems.
- Reintroduced sword blocking behavior.
- Removed damage indicator heart particles when hitting mobs.
Worldgen
- Added old terrain-profile work for biome placement, cave frequency, and ravine frequency.
- Added chunk/worldgen cleanup for modern generated blocks and features.
- Removed or replaced many modern worldgen leftovers including leaf litter, cornflowers, kelp, modern bushes, firefly bushes, bee nests, Nether Update leftovers, End City content, and 1.9+ End features.
- Removed modern biome families from the terrain pool, including jungles, badlands, savannas, dark forests, old-growth taigas, and deep oceans.
- Removed Nether Update biomes and modern Nether structures/features.
- Restored old-style villages using the imported
old_villagesdata pack structures. - Prevented modern villages from spawning alongside old villages.
- Kept red beds in old villages as an intentional Continuance-era hotfix-style addition.
Mobs
- Removed biome-specific mob and animal variants.
- Redirected or suppressed modern mob variant behavior and sounds.
- Added old-style zombie pigman and zombie villager rendering.
- Reworked zombified piglin presentation toward the classic zombie pigman identity.
- Removed or suppressed modern Nether mobs and other post-1.7 mob leaks.
Visuals and UI
- Renamed the game window to
Continuance. - Changed in-game version display to
Continuance 1.7.10. - Added the classic top-left in-game version text.
- Updated the world list version display.
- Forced Programmer Art behavior to preserve old texture direction.
- Added classic sky, fog, cloud, water color, and Beta-style lighting passes.
- Forced transparent leaves off.
- Capped render distance and simulation distance to 10 chunks.
- Removed modern main-menu and pause-menu entries such as Mods, feedback, bug report, accessibility icon, Realms notification icon, and player reporting.
- Fixed HUD layout for missing hunger/XP, including hearts, armor, air bubbles, and hotbar positioning.
- Fixed chest inventory GUI missing-texture fallback.
- Added the classic crafting-table-style window/taskbar icon.
Audio
- Forced background music to C418-only tracks.
- Replaced modern situational music buckets with legacy C418 game, creative, menu, End, and Nether music.
- Rerouted modern music disc events to legacy disc behavior when they leak through.
- Restored old ambience direction:
- Classic cave ambience.
- Old liquid-style underwater ambience.
- Muted Nether Update biome ambience.
- Added a broad legacy sound-event map for:
- Doors and trapdoors.
- Chests.
- Bows and crossbow leaks.
- Explosions.
- Player hurt and fall sounds.
- Classic mobs.
- Mob variants.
- Block break, place, step, hit, and fall sounds.
- Modern block material sounds now fold back into old stone, wood, grass, gravel, sand, cloth, or metal-style sounds.
Technical
- Rebuilt and packaged as
continuance-1.7.10.jar. - Added multiple client/server mixins for parity enforcement.
- Added sound-event overrides through
assets/minecraft/sounds.json. - Added custom client icon loading.
- Continued cleaning generated assets and modern registry leaks.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2QbasiLp:BT2mpfis"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2QbasiLp:BT2mpfis"
}

