1.0.1
Compatibility
Required content
Changes
Contract 1.0.1
In this release a signing mechanic was added. Now, after you sign a contract, you will get a "finished contract" item. When you use that item, GUI will open. You can change checkbox state, but not the text itself.
However, player's signature does not save so far.
✅ Done:
- Base signing mechanic
🚧 Planned for future:
- Saving player's signatures
- Two signatures on one contract
🐞 Critical bug fixes:
- Previously NBT was storing server side, so nobody could see data inside and it disappeared after reconnect. Now the store save data on the server side
If you encounter any bugs, crashes, or unexpected behavior, please open an issue on GitHub and include as much information as possible (Minecraft version, Fabric version, mod version, and steps to reproduce the problem). Feedback and feature suggestions are always appreciated!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:y8nn0HBD:kavquyOg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:y8nn0HBD:kavquyOg"
}

