All versions
1.4.0
Release
Control Swap v1.4.0 (26.2)3 months ago 32
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
changelog (mainly focused on making adventure maps playable with controlswap):
- added a command
/controlswap treatTeamAsPlayer <true/false>that treats a whole team as one person (ex: commands like/give @aand/effect @aare not duplicated, while commands like/title @sor/tellraw @sdisplay to all players in the team) - shared inventory is now always active in a team, even if controlswap isn't running
- added persistent gamemode (no more forced survival yayy)
- fixed bug where
/controlswap add @aduring a running game would freeze all players in place - inventory and playerstate should now save properly on server/world close
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ycOthms2:fL8I6Fzl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ycOthms2:fL8I6Fzl"
}

