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Tags
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Details
Licensed MIT
Published 9 months ago
Updated 10 months ago
All versions
1.0.0
Release
Coordinate HUD10 months ago 490
Compatibility
Minecraft: Java Edition
1.21.8
Platform
Fabric
Supported environments
Client-side
Changes
🎉 Initial Release - v1.0.0
First public release of Coordinates HUD for Minecraft 1.21.8!
✨ What's Included
Core Features
- ✅ Customizable coordinate display - Show/hide X, Y, Z independently
- ✅ Drag-and-drop positioning - Visual editor with grid snap and guides
- ✅ 9 position presets - Or create your own custom placement
- ✅ Multiple format styles - Labeled, comma-separated, slash-separated, or custom
Visual Effects
- 🌈 Rainbow mode - Animated rainbow colors with adjustable speed
- 🎨 Gradient mode - Multi-color gradients across lines
- 🌊 Dynamic colors - Colors based on Y-level, biome, or dimension
- ✨ Text styling - Bold, italic, shadow, and outline options
Additional Information
- Dimension & Biome display
- Direction indicator (4-way, 8-way, degrees, or arrows)
- Light levels with color-coding
- Movement speed in blocks/second
- Nether/Overworld conversion
Customization
- Full color control for every element
- Adjustable background with opacity and borders
- Flexible layouts - Horizontal/vertical with custom spacing
- HUD scaling from 0.5x to 3.0x
Performance & Behavior
- Smart caching for biomes and updates
- Visibility rules - Hide with F3, in GUI, spectator mode, or specific dimensions
- Hold-to-show mode - Temporary HUD display
- Smooth transitions with fade animations
- Debug mode for performance monitoring
🎮 Getting Started
- Install the mod with required dependencies
- All keybinds start unbound - configure in Controls menu
- Open config via Mod Menu → Coordinates HUD
- Click "Enter Edit Mode" to position your HUD
- Customize colors, effects, and display options!
Enjoy! 🎊
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pvv9LAgj:R0UvYlmf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pvv9LAgj:R0UvYlmf"
}

