Tags
Creators
Details
22.06.27
Compatibility
Changes
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Added Create and Immersive Engineering crafting compatibility
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Changed how CO handles armortype. (Now it checks for nonmetallic instead of metallic)
This means it will work by default with any modded armor, and armor pieces can be blacklisted with the forge:nonmetallic tag.
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Now you can be magnetized by default without having any armor equipped.
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If you only have non-metallic armor (Leather, Diamond, Turtle shells) equipped, then you won't be magnetized unless the magnetizenonmetallic gamerule is set to true.
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Removed sound when traveling through a copper conduit
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Touching the lodestone will magnetize you (or any mob that touches it)
Huge thanks to TEMMIEii#5556 for finding the incompatibility with Create and Immersive Engineering.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cv5fY5Gj:61NRcFlI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cv5fY5Gj:61NRcFlI"
}

