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Creators
Details
Licensed GPL-3.0-only
Published 3 years ago
Updated 3 years ago
All versions
0.5.1
Release
CoreExtensions 0.5.13 years ago 200
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
中文
- 增加在不重启游戏的情况下对游戏注册表内容进行增添和修改的功能
- 增加命令/registry用于刷新游戏内注册表,但无法与安装了PolyMc的服务端同时使用
- 增加对ItemsAdder的部分功能支持(仅基本功能,如物品,方块,合成,修改文本,Lore等)
- 新增加的ItemsAdder识别模块能通过.minecraft/itemsadder和.minecraft/mods/itemsadder读取
- 添加游戏热键,用于刷新游戏内注册表(需手动进入设置里面配置)
- 添加箱子JSON文件自动生成的功能
- 添加版本更新检测提醒
- 修复了Identifier在某种情况下出错
- 修复了放置的去皮原木变成原木的错误
- 修复自从引入BRRP以来同时注册多个物件加入同个Tags时而导致游戏崩溃
- 增加自定义箱子(block.yml,CHEST类型)
- 优化了资源包语言文件的自动生成方式,不再会占用一大堆文件!
- 修复少许BUG
- 彻底废除注册表冻结
English
- Added the ability to add and modify game registry contents without restarting the game
- Added command /registry to refresh the in-game registry, but it cannot be used simultaneously with the server with PolyMc installed.
- Add support for some functions of ItemsAdder (only basic functions, such as items, blocks, synthesis, modify text, Lore, etc.)
- The newly added ItemsAdder identification module can be read through .minecraft/itemsadder and .minecraft/mods/itemsadder
- Added game hotkeys to refresh the in-game registry (need to manually enter settings to configure)
- Add the function of automatically generating box JSON files
- Add version update detection reminder
- Fixed Identifier error under certain circumstances
- Fixed a bug where placed peeled logs turned into logs
- Fixed the problem that caused the game to crash when registering multiple objects to the same Tags at the same time since the introduction of BRRP
- Add custom box (block.yml, CHEST type)
- Optimized the automatic generation method of resource package language files, which will no longer occupy a lot of files!
- Fix some bugs
- Completely unfreeze the registry
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UA7U5LDf:MIV2bIy8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UA7U5LDf:MIV2bIy8"
}

