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Creators
Details
Licensed MIT
Published 3 years ago
Updated 6 months ago
All versions
2.0.0
Release
NeoForge 1.20.67 months ago 15
Compatibility
Minecraft: Java Edition
1.20.5–1.20.6
Platform
NeoForge
Supported environments
Client and server
Changes
Corrosive Sculk v2.0.0
Highlights:
- Sculk will now damage all living entities standing on top of it.
- There are exceptions to this rule (such as the warden) which is managed by the
#corrosive_sculk:sculk_immuneentity tag. - Sculk Damage and Sculk Resistance on mounts will be visualized with their own mount-themed hearts.
- There are exceptions to this rule (such as the warden) which is managed by the
- For players and player-controlled entities, sculk damaging will now be calculated all around the player and will be based on the block's hitbox.
- All other entities simply check if they are inside or on top of the block, regardless of hitbox.
- Sculk Resistance hearts now regenerate, and the effect now lasts 8 minutes.
- To balance this, the potion now requires a Sculk Catalyst rather than a regular Sculk Block.
- Added Sculk Tolerance, an enchantment found only in ancient cities that increases the delay between sculk damages.
- Sculk Tolerance can be applied to all types of armor, including Horse/Wolf Armor.
- Entities such as the Warden can now deal sculk damage when dealing regular damage.
- Entities will not deal more sculk damage than they do regular damage.
- This behaviour is data-driven and controlled by the data in
sculk_damaging_entities.json(see the file on github for more information).
- Added Woven versions of Sculk Blocks and Sculk Veins that can be safely used for building.
Other Changes:
- Sculk blocks are now managed by a tag instead of in the config.
- Sculk catalysts are now in the list of dangerous blocks because in hindsight they were a pretty poor and expensive alternative to regular sculk blocks for building.
- Added "Assist Mode" config options to make the mod less punishing for some players or modpacks.
- Yes, that name is intentional to dissuade challenge runners from using it (you know who you are).
- Sculk Warning is a fade-in rather than a pulsing effect.
- Sculk Heart colors were brightened slightly to increase visibility.
- Sculk can no longer be avoided by simply jumping.
- Source jars are now supplied to aid developers (if you can read it through all the stonecuttering).
Fixes:
- Changed how the hearts are injected so that they no longer cause hearts to disappear and cause the game to spew errors.
- This was because of faulty coding and I personally apologize.
- This allows it to work properly with Create.
- Added the mod icon into the files.
- (I kind of had to redo it since I lost the original somehow.)
- Sculk check no longer runs twice.
Optional dependencies
Any compatible version
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| corrosive_sculk-neoforge-1.20.5-2.0.0-sources.jar | Sources jar | 120.01 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:W2hlXsQQ:b329Mz1J"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:W2hlXsQQ:b329Mz1J"
}

