1.7.0
Compatibility
Changes
Although I don't remember exactly what I added: New Powers; Remamber Me (Light Manip), Soldier Boy, Sentochihiro no sakura
Changing Powers; Plunder Now Have New System still can steal powers but can use 1 power as same time (2 with visual mimic) and upgrades stolen powers, Visual Mimicry still can copy powers but can use 1 power as same time, Lightning Manip Have new abilities, regeneration power has takes a rework and is now more functional and new name of the power is Multiple Recovery
New Suits: Tech Jacket, Atom, Shadow Ninja/Unkars (Only Tech Jacket Can Craftable Right Now)
There are still a few animation bugs, but the reason I'm releasing it now is to fix a lot of old bugs and make it more balanced and playable. Btw, I added more things but I don't remember what I added.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zSJW5sNv:IulREn6T"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zSJW5sNv:IulREn6T"
}

