0.1
Compatibility
Changes
A Newer Version Of Count Life!
This is the best version if you ONLY want the base twist to being playing without other randoms tuff
Count Life Re-Counted:
Start:
At the start of the series you start with 1,500 Count.
Colors:
- 1500+ Is Aqua.
- 1200-1499 - Darkgreen
- 900-1199 - Lime
- 600-899 - Yellow
- 300-599 - Orange -** 0-299 Red**
- 0 Count. You're Out!
Upkills:
Aqua & Darkgreen (Peaceful) Lime Can Kill Aquas Yellows Can Kill Darkgreens and Aquas Orange Can Kill Limes, Dark greens, And Aquas Reds can Kill anyone . Specators don't have count, so they can't kill or be killed.
Roles:
Boogeyman - They Must Kill Either a Orange, Yellow, Lime, Darkgreen or Aqua. | SD kills on others will result in a reward. Failure to do this will result in 150-300 Count Loss. -# (May be rerolled more than once a session.) -# More roles may be added as the series goes.
Count:
Every 120 seconds, you will lose 0-5 Count.
Deaths & Kills:
Every Death is 50-100 Count Lost If you die to a boogey you will lose 100-200 Count ** Every Kill is 35-75 Count** IF you kill as a boogey, you will gain 70-150 Count.
More to know:
If you are gaining/losing count, and got another kill/death. The remaining count you were meant to tick will tick, instantly
-# If awarded, you will gain count every 15.82 ticks. -# If you are meant to lose count, you will lose count every 27.5 ticks
Count on it:
Count on the fact that things may be added, changed and count on extra features.
All that is implemented in the modern version as well as all
Prime Numbers have a twist for that assoicated session.
S2 - Locatar Bar S3 - No Natrual Regen S5 - Modifers (Skript Is Optional but makes it better) Unifnished. S7 - Silent (Skript needed.) Unfinished.
Added a Role Called Bounty. Just Survive with the roll etc.
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| Count Life Skripts.zip | Unknown | 3 KiB |


