0.2.3-1.20.1
Compatibility
Required content
Changes
V0.2.3
New Content
New Attribute
Healing Efficiency: affects the amount of healing received.
New Mob
Quenched Magma Cube – a magma cube variant with two forms; its damage changes according to physical rules.
New Weapon Type: Maul
A heavy, throwable hammer, with related advancements.
- Craftable from the following materials + Blaze Rod: Iron, Cinder Iron, Golden, Diamond, Netherite (requires upgrade template), Ashesite (requires upgrade template).
New Forging Branches for Ashesite Equipment
Scarlet Forging Branch
Base: Ashesite equipment, inherits forging level, crafted via Scarlet Upgrade Template + Scarlet Shard;
Inherits all traits of Ashesite gear, with modified or added properties:
- Swords/Axes: attacks consume a small amount of health and increase damage.
- Maul (thrown): on landing, applies Scarlet Laceration to enemies in the area.
- Axe (special attack): inflicts Stun and permanently reduces target’s max health by 2% (players instead take bonus bleeding damage equal to 1% of their max health).
- Bow: arrows apply Scarlet Laceration on hit.
- Armor: while wearing, increases full-set bonus damage based on missing health, but increases final damage taken.
- Armor (any piece): when health < 50%, attacks heal the wearer.
- Armor Full set: grants Fire Resistance II and additionally Ashen Blood Regeneration I.
New Effect
Scarlet Laceration – deals continuous damage and greatly reduces the target’s Healing Efficiency.
New Damage Types
- Bleeding Damage
- Maul Smash Damage
New Mechanic: Ashen Fire Transformation
Mobs killed by Ashen Fire have a chance to transform into their Ashen variant (if one exists). On failure, they drop extra Ash Dust.
New Enchantments
- Scarlet Curse (curse, swords/axes only, not from table): attacks apply Scarlet Laceration and permanently reduce target’s max health, but also inflict the effect on the user.
- Maul Loyalty (Maul only, from enchantment table): similar to Loyalty.
- Thunder Echo (Maul only, from enchantment table): summons lightning on impact.
- Explosive Mau (Maul only, treasure): creates an explosion on impact.
- Stunning Smash (Maul only, from enchantment table): increases overall damage and stuns hit entities.
- Ashes Thorns (Armor only, from enchantment table): chance to reflect damage to attacker and apply Ash Erosion (reflected damage is Ashen damage).
Bug Fixes & Adjustments
Fixes
- Fixed knockback resistance for entities with 100% resistance (though some still retain the trait).
- Fixed bone meal recipe for Ashes Bone.
- Removed incorrect recipes.
Adjustments
Mobs
Ashen Wolf
- tamed attack damage reduced from 6 to 4.
Ashen Skeleton
- chance to shoot Ash Arrows reduced from 50% to 20%.
Ashen Reaper
- Attack damage reduced from 4 to 2.
- Reduced burst damage (single-target).
- Reduced charge speed, added particle effects.
- Increased damage thresholds for counterattack per additional target.
- Execution threshold lowered from 20% to 10%.
- Improved combo system (more flexible and unpredictable).
Blocking logic adjustments:
- Cooldown extended from 3s to 6s.
- If incoming damage exceeds 40% of max health (single hit) or cumulative damage during block exceeds 70% of max health, it immediately parries (ignoring damage and gaining Resistance II for 5s).
- Each hit received while blocking grants the attacker a stackable Strength buff. - When counterattack triggers, those Strength stacks are converted to Weakness (inverse). If block ends normally, the Reaper gains Resistance III based on the attacker’s remaining Strength duration.
- Blocking no longer reflects damage.
Charge skill adjustments:
- Derived charges ignore cooldown but deal only 30% damage and do not stun.
Additional mechanics:
- Facing only one target: takes more damage and deals significantly more damage.
- Facing more targets: takes less damage, receives more healing, and deals more damage.
Ashen Warden:
- AI adjustment: when facing multiple airborne targets and not attacking for 2 seconds, it will force a sonic boom attack.
Ashen Wither:
- Added custom boss bar.
- Phase 2 armor model enlarged by 0.5x to match vanilla Wither (visual only).
- Added death dissipation effect (visual).
- Dive attack end effect changed from Stun to Weakness.
- Fixed charge skill incorrectly applying Stun when no damage was dealt.
- Blast damage from secondary heads reduced.
Ashen Roamer:
- After taming: damage dealt reduced by 30%, damage taken reduced from 50% to 70%.
- Tamed attacks no longer hurt the owner.
- Charge speed reduced, added particles.
- Charge damage no longer scales with speed.
- AI adjustment: after a ranged attack, if close to target and height difference ≤ 2.5 blocks, may charge directly (guaranteed if no line of sight).
- Animation adjustments.
Ashen Allay:
Stun duration from Stun Arrows reduced from 5s to 3s.
Equipment
All equipment stat displays now show one decimal place.
Other
- Removed unused render layers.
- Adjusted advancement text.
- Player Protection Mode adjustments: when enabled, final damage taken from Ashes mobs reduced by 30%, and damage dealt to Ashes mobs increased by 20%. (This mode benefits the player – it reduces damage received and increases damage dealt.)
- GeckoLib is no longer a prerequisite library.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PmL7VD3d:lQKCzCl9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PmL7VD3d:lQKCzCl9"
}

