Tags
Creators
Details
Licensed MIT
Published last year
Updated last week
All versions
5.0
Release
Craft Defense (Tower Defense) 5.04 months ago 31
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes
--- CRAFT DEFENSE 5.0 ---
-# Introducing Custom Maps, maps rework and more!
Main Changes:
- Added Custom Maps support (this feature is still on beta, it's highly subject to be improved)
- Reworked the first 2 main story maps
- New blocks: Unit Evolver, Unit Incubator, Unit Recycler
- New rarity: "Mythic" (you can only obtain mythic units in the new Unit Evolver)
- New Units:
- Bogged (Legendary | Aerial | Poisoning Unit)
- Blaze (Mythic | Aerial | Burning Unit)
Other Changes:
- Nerfed Evolution Crystal chance in Boss Rush #1 from 50% to 30% (still subjected to change)
- Fixed enemies not spawning in peaceful
- Reworked Steve's animation
- Added a new option on queues to share the room in the chat (this disables the old auto send in chat when starting an act)
- Buttons reworked in some GUIs
- Changed trophy models
- Trophies are now placeable
- Temporarily removed the range viewing system (it will be improved in future updates)
- Added new configurations files
- Fixed a bug where getting 2/3 epic traits in a row wouldn't reset the old traits buffs
- Changed Rare EXP Candy's texture for better matching
- Added a new "Rare Upgrade" (it's now used to craft the unit machine)
- Fixed enemies with poison
- New burning (blaze) and explosive (creeper, charged creeper) status for units
Next update will bring more units and a new map reworks!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:au4qkqlP:hCfI7vZG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:au4qkqlP:hCfI7vZG"
}

