Links
Tags
Creators
Details
1.1
Compatibility
Required content
Changes
CraftStats! — v1.1
A universal in-game stat editor for mobs, blocks, items, and players — no datapacks, no config files, just point and click.
✦ Features
Mobs
- Right-click any mob with the Craft Wand to open a live stat editor for that specific entity only
- Editable: Max Health, Attack Damage, Armor, Knockback Resist, Move Speed, Follow Range, Size Scale, XP Reward
- Toggles: Invincible, Fire/Fall/Drown/Explosion/Poison/Magic immunity, Silent, Glowing, Burns in Daylight, Can Despawn
- Hold a spawn egg in your offhand and right-click to set stat defaults for that entire mob type (applies to future spawns)
- Shift + right-click a mob to open the Randomizer
Blocks
- Right-click a block → edit that specific block position
- Shift + right-click → edit all blocks of that type
- Editable: Hardness, Blast Resistance, Slipperiness, Light Emission, XP Drop, Piston Reaction
- Step effects: damage, speed modifier, levitate, glow, freeze, custom potion on step
Items
- Edit Attack Damage, Attack Speed, Durability, Stack Size, Mining Speed, Food properties, and more
Players
- Right-click a player or use the Player Stats Book to open a focused editor
- Editable: every combat, movement, defense, and hunger attribute
- Permanent potion effects (Night Vision, Haste, Strength, etc.)
- Flags: God Mode, Keep Inventory, Fire/Drown immune, One Hit Kill
Quality of Life
- Presets — save, load, import and export stat profiles as JSON
- Copy / Paste — copy a mob's stats to clipboard with a left-click, paste onto any target
- From Block — copy real vanilla block stats directly into the editor
- Emergency Reset — title-screen button wipes all mod data from the world if something goes wrong
- Stats persist across restarts (saved to
<world>/craftstats/stats.json)
✦ How to Use
- Craft or
/giveyourself the Craft Wand or Player Stats Book - Right-click any mob, block, or player to open the editor
- Adjust values in the stat editor panel
- Click Apply — changes take effect instantly
- Click Reset to revert a single target, or Reset All (confirm twice) to wipe everything
Requires Operator (level 2) or Creative Mode on dedicated servers. Works freely in singleplayer and LAN.
✦ Requirements
| Dependency | Version |
|---|---|
| Minecraft | 1.21.1 |
| Fabric Loader (Fabric only) | ≥ 0.16.0 |
| Fabric API (Fabric only) | ≥ 0.116 |
| NeoForge (NeoForge only) | ≥ 21.1 |
| Architectury API | ≥ 13.0.8 |
✦ Changelog
1.1
- Full stat editor for mobs, blocks, items, and players
- Per-instance mob editing (UUID-based, mirrors per-position block system)
- Spawn egg type editing (applies to future spawns only, not existing mobs)
- Preset browser with built-in and custom presets
- Stat randomizer with Mild / Wild / Chaos intensity levels
- Persistent save/load per world
- Fabric + NeoForge support via Architectury
For the Links section on the page, add:
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PWB0PJLv:MycUWnVx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PWB0PJLv:MycUWnVx"
}

