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1.2.0
Compatibility
Required content
Changes
A new editor and about 190 new stats: 294 in total, across mobs, blocks, items, players, and three new types (projectiles, enchantments and the world itself).
Downloads: pick the jar for your loader and Minecraft version: craftstats-fabric-1.2.0+1.21.1.jar, craftstats-fabric-1.2.0+1.21.11.jar, craftstats-neoforge-1.2.0+1.21.1.jar or craftstats-neoforge-1.2.0+1.21.11.jar. Requires Architectury API (13.x for 1.21.1, 19.x for 1.21.11), and Fabric API on Fabric.
Beta. Every build starts a real server and the game client on both loaders and both Minecraft versions. The tests apply every hook into the game, check a sample of the new stats on real mobs, blocks, items, arrows and enchantments, open every editor page, and in a singleplayer world apply stats through the network and throw a boomerang. Not every one of the 294 stats is covered by a test, and it hasn't had much hands-on play yet, so please report anything odd.
New editor Looks like a vanilla menu: the usual background, buttons and text boxes. Tabs for all seven types, a searchable list with item icons, and a "changed only" filter. Stats are grouped into category cards (Combat, Movement, Drops & Death...). Click a card to see its stats, or type in "Search stats" to find any stat. Every stat has a tooltip that explains it and shows the allowed range; an x button puts it back to default. The randomizer shows a preview of the rolled values before you use them. New stats Mobs (68): attack knockback, armor toughness, absorption, regeneration, damage dealt/taken multipliers, thorns, lifesteal, set on fire / potion effect / lightning on hit; immunities to projectiles, freezing, lightning, melee, cactus, potion effects and suffocation; flying speed, step height, gravity, fall damage, water movement, oxygen, no gravity; invisible, can't be pushed; no AI, hostile (even passive mobs attack), peaceful, picks up items, teleports when hurt, permanent effect; no drops, extra loot rolls, explode / lightning / spawn mobs / extra item on death. Players (77): size, can fly, block break speed, oxygen, regeneration, damage dealt/taken multipliers, thorns, lifesteal, on-hit effects, immunities to explosions, projectiles, freezing, lightning and bad effects, keep XP, and slow falling, dolphin's grace, conduit power, saturation, jump boost and resistance as permanent effects. Items (56): 17 attribute bonuses while held, worn or carried (health, armor, speed, jump, size, reach, luck...), on-hit effects and lifesteal, throwable items and boomerangs, explode / lightning on impact, name color (rarity), display name, repair material, use cooldown, never despawns, soulbound, eat effect level and duration, heal and XP on eating, wolf food. Blocks (52): jump and walk speed factor, bounciness, landing damage, replaceable, invisible, sound, redstone power, growth speed, mob spawning; launch pads, conveyor belts, random teleport, bounce away, heal / set on fire / put out fire / hunger / feed / XP on step, sticky like cobweb, deletes dropped items; when broken: drop multiplier, replacement drop, silk touch only, explode, lightning, spawn mobs, hurt the breaker, grow back after a delay. Projectiles (19), new: damage multiplier and bonus, speed, gravity, no gravity, homing, always critical, piercing, lifetime, can't be picked up, explode / lightning / fire / knockback / potion effect / spawn a mob on hit, teleport the shooter (ender-pearl style). Enchantments (7), new: max level, level bonus, disabled, enchanting table weight, anvil cost, works on any item, ignores conflicts. World (15), new: day length, always clear weather, gravity, fall damage, explosion power, mob health / damage / speed, mob spawn amount, mobs never despawn, mobs ignore players, player damage taken, hunger, XP, item despawn time. Also new Built-in presets for the new stats and types (trampoline, launch pad, boomerang, grenade, homing arrows, moon gravity, hard mode...). Commands accept the new types: /craftstats reset world, /craftstats randomize projectile minecraft:arrow, /craftstats preset load overcharged enchantment minecraft:sharpness... Config toggles for the three new editors. The server clamps every value to its allowed range (no more accidental world-ending explosions). Changed Item stats removed in 1.1.2 because they did nothing (boomerang, throwable...) are back, and they work now.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PWB0PJLv:PfUhwiww"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PWB0PJLv:PfUhwiww"
}

