Tags
Creators
Details
1.4.1+neoforge-1.21.2
Compatibility
Changes
CraftyAI 1.4.1 brings local AI task scheduling, native Folia multi-threading support, Minecraft 26.3 compatibility, dedicated client chat, cloud recipient isolation, and a seasonal Spigot countdown.
Added
- AI Local Tasks & Scheduling: Natural-language scheduling for local timed reminders and environment commands (time, weather). Players can schedule tasks directly without cloud roundtrips.
- Task Management Commands: Added
/crafty tasksto view active scheduled jobs and/crafty tasks cancel <id|name>to remove them. - Dedicated Client Chat Window: Keybind J (rebindable in Controls) or
/craftyclient chatopens a standalone chat UI with draft persistence, action approvals (Allow/Stop), and scrollable history. - Folia Multi-Threaded Support: Native Folia scheduler integration across all six runtime routes (global, async, delayed, region-bound block edits, entity ticks, and world operations) without Bukkit fallbacks.
- Halloween Seasonal Easter Egg (Spigot/Paper/Folia): (Well that's Secret)
- Subscriptions & Tiers Guide: Dedicated documentation in the wiki detailing free and Pro tier limits with verified moderator instructions on Discord.
Changed
- Yellow Branding: Restored canonical yellow branding for Crafty names, thinking states, progress indicators, and vision scans across all 57 loader targets.
- Config Migration: Automatically migrates
config.ymlon Spigot/Paper/Folia servers to version1.4.1. - Cloud Recipient Scoping: Scheduled cloud reminders enforce canonical player UUIDs and audience tags (
playervsserver). Personal reminders deliver only to the owning player; server broadcasts trigger only when explicitly targeted. - Telemetry Decoupling: Disabling metrics (
enable_metricson plugins,telemetry_enabledon mods) leaves control-plane heartbeats intact, preserving remote configuration and license handshakes while respecting telemetry opt-out. (Your data still won't be shared with our server)
Fixed
- Forge 26.2 Thinking HUD: Fixed modern Forge 26.2 thinking HUD overlay compatibility using updated overlay message mappings.
- Healing Overflow: Resolved numerical overflow issues in player healing and saturation handlers during action execution.
- Offline Question Queue Replay: Queued offline questions replay per player UUID upon network reconnection, preventing cross-tenant leakage on shared servers.
- Configuration Paths: Unified mod and plugin settings persistence to use absolute filesystem paths, preventing split configuration state across game sessions.
- Custom Provider Responses: Fixed Forge client parsing for custom OpenAI-compatible and Anthropic endpoints to prevent valid replies from being treated as empty answers.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XOFIR6bb:Ay6Cba8B"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XOFIR6bb:Ay6Cba8B"
}

