1.5.0
Compatibility
Changes
update v1.5 - "The Nightmare Unleashed"
💀 Nightmare Mode & AI Overhaul
"Madness" Logic: Nightmare mode is now truly insane. Hunters become unpredictable, performing chaotic maneuvers and aggressive "garbage" tactics to keep the player under constant pressure.
Potion Mastery: Hunters are now skilled alchemists. They will use Strength and Speed potions to buff themselves before an engagement and throw Splash Potions to debuff players.
Squad Tactics (Flanking): Hunters no longer just follow you in a straight line. They now coordinate to surround and circle the player(s), cutting off escape routes and attacking from multiple angles simultaneously.
/manhunt spawn nightmare
⚔️ Combat & Balance Updates
Smart Trapping: Reworked lava and cobweb placement. Hunters now predict your movement and place traps ahead of you rather than just at their own feet.
Player Loadout Rebalance: To keep the game fair against the new AI, the player's starting inventory for each mode has been updated with better gear, tools, and food for a fighting chance.
Edge Protection (Sneaking): Hunters have learned how to "Shift" at the edges of blocks, preventing them from accidentally falling off cliffs or structures during high-speed chases.
🛠 Technical & Movement Improvements
Advanced Movement: Improved parkour and "build-up" logic. Hunters climb faster and use blocks more efficiently to maintain vertical pursuit.
Clutch Mechanics: Improved response time for "cobblestone clutches" and emergency Ender Pearl throws when falling from great heights.
⚠️Disclaimer
Experimental AI: AI. Hunters may act extremely unpredictably.
Bug Warning: Due to the complexity of new mechanics (building, potion usage, and flanking tactics), you may encounter visual glitches or odd pathfinding behavior in tight spaces.
Performance: Nightmare mode spawns a large number of high-intelligence entities - this may impact performance on lower-end systems.
Nightmare is Unfair: This mode is not balanced for "fair" play. Hunters will use every dirty trick to break your speedrun.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6yAseuid:4LgoP3LW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6yAseuid:4LgoP3LW"
}

