1.6.0
Compatibility
Changes
update v1.6 - "No Dimension Is Safe"
đ MultiâDimension Hunting, Localization & AI Overhaul
After months of relentless pursuit, the Hunters have mastered the art of interdimensional travel. From now on, neither the Nether nor the End will be a safe haven. This update also brings the gift of language to hunters worldwide and makes their vertical pursuit truly nightmarish.
đ MultiâDimension Hunting
Portal Pursuit: Hunters now instantly follow you through portals to the Nether and the End. No more hiding in other dimensions - theyâll be right behind you.
Death & Respawn Handling: Fixed the critical bug where hunters would remain stuck in the Nether/End after the player died there. Now upon your death, all active hunters immediately teleport back to the Overworld and wait for your respawn to continue the hunt.
End Support: Completely reworked teleportation logic for the End - hunters now spawn on the main island instead of the void, and can pursue you even after you return to the Overworld.
Global Teleportation Logic:Â Improved the huntersâ ability to track you across all three dimensions â they will never lose your trail, even if you try to flee through a portal midâcombat.
đ€ AI & Gameplay Improvements
Vertical Pursuit Rework:Â Hunters are now much smarter when you build upwards. They actively pillar to reach you, with improved timing and block placement. No more standing around or chaotic block spamming.
Goal Priority Tuning: Changed HunterBuildGoal priority - it now triggers right after the attack goal, ensuring hunters climb instead of retreating or bridging.
Improved Block Selection:Â Hunters now use the most suitable blocks (cobblestone, dirt, netherrack) for building and donât waste resources.
đŁïžÂ Massive Localization Update
5 New Languages Added:
đ«đ· French (fr_fr)
đ°đ· Korean (ko_kr)
đ”đ± Polish (pl_pl)
đ§đ· Brazilian Portuguese (pt_br)
Expanded Existing Languages: All previously supported languages (German, Spanish, Japanese, Ukrainian , Russian) now include full phrase sets for every hunter action: teleport, traps, retreat, nightmare mode, victory, hits, and more.
Three Unique Lines Per Action: Every language now features three different voice lines for each situation, making the hunters feel more alive and immersive.
Accurate InâGame Display:Â All messages now correctly use your gameâs language setting (press F3+T after updating to reload resources).
đ Bug Fixes
Hunters no longer get stuck in the Nether/End after the playerâs death â they properly return to the Overworld.
Fixed an issue where hunters sometimes failed to teleport when the player entered a portal while being attacked.
Resolved crashes related to unloaded chunks during interdimensional teleportation (now using getAllEntities to find hunters in unloaded chunks).
Corrected toolâswitching logic while mining certain blocks (cobwebs, etc.).
Hunter respawn messages now display correctly in all languages.
Fixed chaotic block placement:Â Hunters no longer spam blocks randomly â they build only when necessary and with proper delays.
End safeâspot search: Added a special findEndIslandFloor algorithm that guarantees hunters wonât fall into the void when teleporting to the End.
âïžÂ Technical Improvements
Optimized hunter target tracking across dimensions, reducing server load when multiple hunters are active.
Enhanced stuck detection: hunters now break surrounding blocks more reliably when trapped.
Code cleanup and minor performance tweaks to dimension-switching logic.
Improved HunterBuildGoal logic with better conditions and delays to prevent excessive building.
â ïž Disclaimer
Experimental AI:Â The new interdimensional logic is complex; you may occasionally see hunters teleport to unexpected locations or behave oddly near portals. Weâll keep improving this in future updates.
Language Files: If youâre using one of the newly added languages and notice incorrect
translations, please report them - community help is always appreciated!
Multiplayer Note:Â With more languages enabled, chat can become lively. Recommended for small groups of friends.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6yAseuid:PeCm0hky"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6yAseuid:PeCm0hky"
}

