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Licensed ARR
Published 6 months ago
Updated 19 hours ago
All versions
2.0.0-Beta-2
Beta
Create Aeronautics: Gadgets & Gizmos 2.0.0-Beta-22 weeks ago 3,174
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
IMPORTANT - THIS IS A BETA BUILD - IT IS UNSTABLE, CONTAINS BUGS, AND MUST NOT BE USED IN PACKS OR ANY WORLDS YOU CARE ABOUT.
BETA 2.0.0-Beta-2 Patch notes
Fixes and Changes
-
Workers:- Optimized auto crafting and recipe searching on large modpacks and Dedicated servers.
-
Renames and recipe changes:- Renamed
Advanced Contraption ControllertoAdvanced Control Computer. - Rebalanced the
Thruster Upgraderecipes to be more obtainable in survival, requiringBlackstone Alloyand the previous tier to upgrade.
- Renamed
-
Advanced Contraption Controller:- Fixed ACC Display graph projections clipping out nodes and the node library.
- Isolated ACC Display and tablet GUI buffers, clipping and item lighting from world rendering.
- Added
Ship Trackernode. (Only tracks ships/sub-levels with a valid SCM setup) - Added more outputs to the
Goggle Trackernode. - Added 44 new
Mathnodes:- Pi
- Vector:
- Scale
- Normalize
- Dot
- Cross
- Matrix:
- Create
- Diagonal
- Identity
- Add
- Subtract
- Multiply
- Scale
- Transpose
- Determinant
- Inverse
- Transform
- Space Conversions:
- Local to World
- World to Local
- Local Direction to World
- World Direction to Local
- Tensor to World
- Tensor to Local
- Quanternions:
- Create
- Normalize
- Multiply
- Conjugate
- Inverse
- Add
- Subtract
- Scale
- Magnitude
- Dot
- Rotate Vector
- From Axis Angle
- To Axis Angle
- SLerp
- To Matrix
- From Matrix
- Angles:
- Deg to Rad
- Rad to Deg
- Kinematics:
- Linear Predict
- Linear Integrator
- Rigid Body Predict
- Rigid Body Integrator
-
Contraption Network Linker:- Updated GUI
-
New Blocks and Items:Camera:- 360 degree camera that can be linked to an
Advanced Control Computer. - Dedicated
Cameranode for basic camera setup and non-takeover control. - Dedicated
Control cameranode, when pulsed shifts the player camera to the view of the Camera block. - Dedicated
ACC Display Camera Sourcenode, allows putting a cameras view on anACC Display. - Fixed stretched camera-feed meshes by isolating sub-level uploads, preserving shader vertex layouts and rebuilding feeds after shader or resource reloads.
- Companion
CCTVapp in theSmart Tablet.
- 360 degree camera that can be linked to an
-
DigiSable app- Can now create and import schematics.
- Works with both
PhotomancyandToolgunschematics.
-
CompatibilitiesFlight Control:- FUll compatibility between the
Ship Control Moduleand theFlight Controlthrusters. - Dedicated
Flight Controlnodes for interacting with and usingFlight Controlmod blocks from within theAdvanced Contraption Controller. - Fixed SCM lift, descent, leveling and docking feedback with vector thrusters, including configured Up/Forward axes and SCM mounts on other faces.
- Thruster goggles now identify the controlling G&G SCM or ACC, including ACC-only automatic control.
- Fixed HUD projection visibility and reversed bank indications across ACC and SCM Forward/Up orientations.
- Added HUD mouse sensitivity, turn speed and banked or pitch-and-yaw steering settings.
- Fixed scheduled SCM propulsion resuming after dedicated-server restarts on sparse Sable plots.
- Please note: Compat was added with full permission. All features from
Flight Controlstill require and are run by theFlight Controlmod, theAdvanced Contraption Controlleris just a different all in one interface for it.
- FUll compatibility between the
Known Issues:
- Performance issues when the SCM is autopiloting on a schedule.
- The
Schedulegraph isn't functional yet, shipping schedules are still needed to create a schedule. - Worker automation has some bugs.
- Smart Tablet is still incomplete and disabled by default.
- ACC Displays are still very early work in progress and have many issues - Disabled by default.
Scissor Pistonarm renderer glitches when breaking an arm link while the piston is extending.
Notes:
- New app icons for
Digisable,Blockmates, andManifestare placeholders. - Textures for the
Smart Vault/Tank/Batteryare placeholders.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Sza3GgEL:19E5dCzP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Sza3GgEL:19E5dCzP"
}

