Tags
Creators
Details
Licensed ARR
Published 6 months ago
Updated 19 hours ago
All versions
2.0-prerelease
Release
Create Aeronautics: Gadgets & Gizmos 2.0-prerelease2 weeks ago 3,323
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Fixes and Changes
-
Advanced Control Computer:- Added
SCM Graphwhen on top of aShip Control Module. - Added
Schedule Graphwhen a valid pilot is present. - Added
3D View Block/Face pickerto theGet DataandSet Datanodes when theACCis on a sub-level. - Added
Shift Grid Snappingto align nodes to a grid while holding shift and moving them. - Overhauled the look of the nodes.
- Removed the
ConfigSidebar. - Moved
Variableslist to the bottom of theNode Libraryside bar. - Added
Theme Editor. Get/Set Datanodes now support multiple targets in a single node, with port grouping forLike Portsthat match so you can now finally have a single node to control 100 thrusters all at once, or whatever.- Added
Ship Trackernode. (Only tracks ships/sub-levels with a valid SCM setup) - Added more outputs to the
Goggle Trackernode. - Added OP command
/gizmos bypass_protectionfor servers. - You can now
Scroll Wheel Up/Downon theSmart Glassesin theHead Slotto offset where they sit on the player model. Permissions:- Gadgets and Gizmos now has it's own full sub-level permission system, accessed via the
Permissionsmodal in theAdvanced Control Computer.
- Gadgets and Gizmos now has it's own full sub-level permission system, accessed via the
- Added
-
SCM Graph- Added 3D view and block/face picker to directly assign SCM control groups.
- Explicit control groups to tell the SCM which blocks are responsible for which actions.
- Dedicated ship modes for
Airship,Plane,Ground/Sea. - Dedicated steering modes for better support.
-
Contraption Network Linker:- Removed
Blockmode, only face mode remains as block mode was limited and less capable. Builds using block mode aren't affected and will continue to work. - Updated GUI.
- Removed
-
Ship Control Module:- Now supports
Air Ships,Cars,Tanks,Boats(Airplanescoming soon). - No longer requires a long
Initializationprocess, and theInitializenode has been removed. - Now uses a live PID system for maximum compatability.
- No longer auto detects and maps, opting instead for explicit setup using the new
SCM Graphwith the option to auto assign propulsion blocks to theAutogroup.
- Now supports
-
Other- Updated
ION Thrusterblock model. - Updated
Joystickblock model. - Updated
Vector Bearingblock model. - Updated
Joystickcrafting recipe. - Added supporter mannequins for
Waniiii_andZelaux_. - Redesigned the
Contraption Network Linkeritem. - Updated
Thrusterplume with a newSoft Particlerenderer. Thruster Plumesnow use aMetaballrenderer.SCMcontrol moved from slow crawl + map to live PD + LQR for faster initialization and better stability. Old crawl and map logic still exists for blocks assigned to theAutogroup.- Removed
Contraption Network Linkergraph storage, the Linker can no longer be used to moved node graphs. Instead use ACC naming. - Fixed an incompatibility between
EMIand someMechanical Craftingrecipes. - Removed
OPAC/Aeroclaimscompat with the physics staff. Use theAdvanced Control Computerpermission system instead.
- Updated
-
Renames and recipe changes:- Renamed
Advanced Control ComputertoAdvanced Control Computer. - Rebalanced the
Thruster Upgraderecipes to be more obtainable in survival, requiringBlackstone Alloyand the previous tier to upgrade.
- Renamed
-
Schedule Graph:- Uses a
Scratch Blockinterface for creating and modifying schedules - Not functional yet. - Right hand side bar lets you calculate a set route for the schedule.
- When a pre-calculated route exists you can turn on the route spline renderer and modify the shape using a wrench:
- Right click and drag an anchor point to move it.
- Sprint + right click to add an anchor point.
- Sneak + Right click to delete an anchor point.
- Uses a
-
New Blocks & ItemsRatchet Cogwheel:- Transfers rotation only in one direction, free-spins in the other
Smart Tank/Vault/Battery:- Bigger capacity versions of the create vault and fluid tank.
- Do not require a
Shipping Manifest. Smart Batterycan store up to 5GFE at max size.
Blackstone CasingPilot Cap:- Functions as
Smart Glasseswhen worn - Provides lether tier protection.
- Functions as
Camera:- 360 degree camera that can be linked to an
Advanced Control Computer. - Dedicated
Cameranode for basic camera setup and non-takeover control. - Dedicated
Control cameranode, when pulsed shifts the player camera to the view of the Camera block. - Dedicated
ACC Display Camera Sourcenode, allows putting a cameras view on anACC Display.
- 360 degree camera that can be linked to an
-
CompatibilitiesFlight Control:- FUll compatibility between the
Ship Control Moduleand theFlight Controlthrusters. - Dedicated
Flight Controlnodes for interacting with and usingFlight Controlmod blocks from within theAdvanced Control Computer. - Please note: Compat was added with full permission. All features from
Flight Controlstill require and are run by the Flight Control mod, theAdvanced Control Computeris just a different all in one interface for it.
- FUll compatibility between the
-
Updated block models:Vector ThrusterFE ThrusterAnalogue Joystick
Known Issues:
- Performance issues when the SCM is autopiloting on a schedule.
- The
Schedulegraph isn't functional yet, shipping schedules are still needed to create a schedule. - Worker automation has some bugs.
- Smart Tablet is still incomplete and disabled by default.
- ACC Displays are still very early work in progress and have many issues - Disabled by default.
Scissor Pistonarm renderer glitches when breaking an arm link while the piston is extending.
Notes:
- New app icons for
Digisable,Blockmates, andManifestare placeholders. - Textures for the
Smart Vault/Tank/Batteryare placeholders.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Sza3GgEL:EzkOG8cF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Sza3GgEL:EzkOG8cF"
}

