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Creators
Details
Licensed ARR
Published 6 months ago
Updated 19 hours ago
All versions
2.0.0-Pre-Release-5
Release
Create Aeronautics: Gadgets & Gizmos 2.0.0-Pre-Release-519 hours ago 1,971
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
2.0.0-Pre-Release 5 Patch notes
Fixes and Changes
- Moved the G&G config button to the left of Create's button and added it wherever Create shows theirs, including the main menu.
- Fixed Digisable schematic exports saving inside the world folder instead of the instance
schematicsfolder. - Fixed a crash when placing the
Advanced Data Linkon aUniversal Display Adaptor. - Optimized ACC Displays and camera feeds with client-side occlusion based rendering for better performance.
- Fixed a bug that caused rendering issues when exiting the
Advanced Control Computerwhile using Shaders and Distant Horizons together. - Extended the Lua bearing peripheral API to add thruster control parity to the
Vector BearingandAileron Bearingto match theServo Bearing. Vector BearingandAileron Bearingcan now be used to auto fuel/power fluid/FE consumers on their head sublevels by providing the base with FE or Fluid to match theServo Bearing(Texture update with visual indicators for this will be added in a later update).
Worker Pod
- Place a
Supporter Mannequininside it to assign it to the adjacentAdvanced Control Computer - Use the
Contraption Network LinkerinWorkermode (Green) to assign containers, crafters, and other automation machines to theWorker Graphto allowWorkersto interface with and use them. - Most containers require a
Shipping Manifestto be placed on them to tell theWorkerwhat it contains,Smartcontainers do not.
Advanced Control Computer
- Added the
Display Link Inputnode and made the ACC a Create Display Link target, with independent sender sections and update pulses. - Fixed Get Data reading Create Display Link text and lines from the current transferred data.
- Fixed hidden node-library hover summaries appearing over the Variables section.
- Fixed HUD Designer dropdowns rendering behind canvas elements and sidebar fields.
- Fixed the PID node's
Prevent Integral Windupoption to use a boolean switch instead of opening a text editor. - Fixed client shared graph listing and browser imports while playing on dedicated servers.
- Shared graph names now set the display name and manifests retain author, sharing time, version, and graph statistics.
- Fixed
Play Soundnode audio remaining behind when its controller moves on a sub-level. ACC Displaynodes now accept dynamic targets during runtime.- Fixed wire drag and node drag canvas panning.
- Added
Shortcutsreference modal. - Added
Documentationmodal with bundled wiki pages and images. - Added native support for
Create: Power Gridto theGet DataandSet Datanodes. - Added
Display Linknode when theAdvanced Control Computeris set as aDisplay Targetfor aDisplay Link. - Updated
Trigonometrynodes to include a unit selector to switch between Degrees and Radians. - Added a
Convert Anglenode to convert between all angle types. - Added a
Convert Unitnode to cover converting weights, fluid units, speed units, distance units, and power units (When Create: Power Grid is installed) - Fixed a bug in the
Get Datanode when targeting containers, smart containers, and shipping manifests that causeditems to remain empty, and item strings to be malformed.
Smart Battery
- Fully supports
Create: Power Gridfor storing and extracting power as watts/amps. - Does internal conversions between FE and Watts.
- Can set the wattage limit and output voltage for each attached Power Grid
Device Connector. - The Transfers tab shows FE/t and live voltage, amperage, and wattage for active Power Grid inputs and outputs.
Ship Control Module
- Updated the
Hovernode to ignore Y-Level locking and instead just combats gravity by strength percentage. - Improved SCM schedule pilot traffic coordination, ground takeoff recovery, and live pathfinding around ships and docking platforms.
- Non-Directional
Yaw,Pitch, andRollnodes now support picking betweenRelative North/UpandCurrent Vectorfor more precise control modes.
Ship Dock
- Added configurable spline-based Ship Dock approach and departure lanes, with traffic coordination, safe waiting locations, connector-aligned docking paths, and automated lane assignment.
Camera
- Camera feeds can now be set wirelessly by using an
Advanced Data Linkon the camera then placing the link on anACC Display.
Modals and GUIs
- Updated the
DocumentationandShortcutsmodals to use complete painted textures with uniform scaling that preserves their aspect ratios. - Updated the
Color Pickermodal. - Updated the
Linkermodal inside theAdvanced Control Computer. - Updated the
Sharemodal inside theAdvanced Control Computer. - Updated the
Theme Editormodal inside theAdvanced Control Computer. - Updated the
Versionsmodal inside theAdvanced Control Computer. - Updated the
Templatesmodal inside theAdvanced Control Computer. - Updated the
Target Pickermodal inside theAdvanced Control Computer(The 3D target picker tab still contains some prototype elements that need styling).
New Items and Blocks
Thruster Dye Applicator:- Allows creating thruster plume color and gradient presets.
- Calculates which dyes and quantities are needed for the current preset.
- Only consumes the dyes once when saving the preset, that preset can then be applied to any number of thrusters without consuming more resources.
- Only works with G&G Thrusters.
- Can be preconfigured when crafting by crafting it with dyes in the recipe (1x Contraption Network Linker, 1x Chest, (OPTIONAL) dyes)
CC:Tweaked Bridge
- New
acc:getPeripherals()method for returning a list of linker targets as peripherals. - New
acc:getPeripherals.list()sub-method for returning usable alias names.- Usage:
acc = require("gadgetsandgizmos.acc").find() peripherals = acc:getPeripherals() left_thruster = peripherals["thruster_0"] thruster = peripheral.wrap(left_thruster) thruster.throttle(1)
Known Issues:
- Worker automation is new and may have some bugs in different packs.
- Smart Tablet is still incomplete and disabled by default.
- ACC Displays are still very early work in progress and have many issues.
Scissor Pistonarm renderer glitches when breaking an arm link while the piston is extending.
Notes:
- New app icons for
Digisable,Blockmates, andManifestare placeholders. - Textures for the
Smart Vault/Tank/Batteryare placeholders.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Sza3GgEL:IDR4lPuz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Sza3GgEL:IDR4lPuz"
}

