All versions
0.2.1
Release
Create Aeronautics: Throwable Rope Connector 0.2.13 months ago 615
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Unavailable version
Unavailable version
Changes
Changelog 0.2.1
Fixed dedicated-server dependency metadata to require the Create Aeronautics bundle instead of standalone Create Simulated.
Changelog 0.2.0
Added new item Rope Connector Launcher for longer-range connector placement. It fires 40 blocks by default, up from the 20 the standard throw is configured for. NOTE this is max Create: Simulated allows unless you change Simulated's max rope legnth config.
Added config for Rope Connector Launcher range (See point above!)
Added Create-style launcher visuals, recoil, cog animation, and launch sound.
Added projectile rope trail visuals for thrown and launched connectors.
Added config to toggle rope visuals and change thickness.
Added Throwable Rope Connector custom graphics so it no longer looks identical to a normal connector. (And updated Mod icon on curseforge to match)
Launcher can be fired from either hand, using a Throwable Rope Connector in the other hand.
If you have a launcher in your off hand, and a throwable connector in your main, it will launch, not be thrown.
Improved returned Rope Coupling placement for stacked connectors and full inventories.
Changelog 0.1.0
Initial release.
Added the Throwable Rope Connector, a new item for Create Aeronautics / Create Simulated.
Added throwable connector item.
Throws like a snowball and uses the rope connector model.
Places a normal Create Simulated Rope Connector on a valid block face.
Converts into a normal Create Simulated Rope Coupling after successful placement.
Returned Rope Coupling is already linked to the placed connector.
Returned Rope Coupling appears in the same slot the throwable connector was used from.
Added shapeless recipe: 1 Rope Coupling + 1 Rope Connector.
Added configurable max throw distance.
Added configurable throw velocity.
Added configurable cooldown.
Failed throws do not consume the item by default.
Added optional failure messages and placement particles.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9xiCbKmM:NnNISjDQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9xiCbKmM:NnNISjDQ"
}

