
Create Big Cannons: Equally Opposite
ArchivedMakes cannons and projectiles from Create: Big Cannons apply recoil and impact forces to Sable physics objects.
46.9Kdownloads
53followers
46.9Kdownloads
53followers
Create Big Cannons: Equally Opposite has been archived. Create Big Cannons: Equally Opposite will not receive any further updates unless the author decides to unarchive the project.
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Licensed MIT
Published 3 months ago
Updated 3 months ago
All versions
0.1.1
Release
Create Big Cannons: Equally Opposite v0.1.13 months ago 3,757
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
"CLEAR THE DECK OR TURN TO JELLY!"
Changes:
- Firing a cannon or autocannon now produces a spherical shockwave and a jet of hot gas originating from the muzzle.
- Shockwaves & gas jets deal damage and forces to entities & sublevels.
- New death messages have been added: Being incinerated by standing in front of the cannon at a close range; Getting obliterated by the gas jet by standing in front of the cannon beyond the incineration range; Having your organs liquefied with a shockwave by standing too close to the cannon when it fires.
- Sable physics objects are affected by shockwaves.
- Blocks and Sable physics objects can shield you from shockwaves and gas jets.
- Shockwaves reflect off of blocks and sublevels, making the firing of a cannon in an enclosed space hazardous for the well-being of anything within the space.
- Entity damage caused by shockwaves & gas jets is enabled by default in the config, but can be turned off in the config by setting
disableMuzzleBlast = falseor by using the/gamerule cannonBlastDamage falsecommand in-game to for a specific world.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9PsdRq7Q:aoRyreZe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9PsdRq7Q:aoRyreZe"
}


