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Licensed MIT
Published 4 months ago
Updated last month
All versions
0.1.2
Beta
Create Big Cannons: Going Ballistic v0.1.24 months ago 5,326
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
Velocity: All or Nothin'
Changes:
- Fixed a sneaky argument switcheroo that would either produce an underwhelming or overwhelming amount of muzzle velocity for autocannons.
- Fixed a conditional return statement that caused all finite values passed through it to be returned as 0 and all nonfinite values to be clamped, causing some weird behaviours like projectiles not damaging/breaking blocks.
- Fixed a part of the velocity equation that wasn't being calculated correctly that negatively impacted muzzle velocity.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xxaCKdq3:fG3zu8F0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xxaCKdq3:fG3zu8F0"
}


