
Create: Big Pharma
Create: Big Pharma expands Create with chemistry, pharmaceutical manufacturing, and large scale automated production lines. Build factories to synthesize medicines, process chemicals, and engineer complex industrial systems from lab to mass production.
0.3.0-b
Compatibility
Required content
Changes
The biggest update yet: medicine is no longer just for you.
The Clinic - Dose Anything That Lives
The pharmacology engine now runs on any living creature. Right-click a mob, villager, or another player with a syringe or syrup to administer it or let a Create Deployer run your ward automatically. Patients follow the exact same rules you do: effects, side effects, tolerance, and fatal overdoses.
- Sedate hostiles - enough sedative or opioid plasma calms a mob (deaggro + slowdown); a heavy dose leaves it nearly motionless
- Cure zombie villagers with antibiotics - keep one above an antibiotic's active threshold and the conversion begins, no golden apple required
- No free wins - overdose your patient and organ strain will kill it
Functional PPE
- New Lab Gloves (leggings slot) complete the four-piece lab set
- Every worn piece reduces side-effect chance - goggles count double, the full set blocks ~42% of procs
- Full set softens crash effects by 25% when doses wear off
- Failed Sludge is now caustic - carry it bare-handed and it stings; glove up
- The whole set is finally craftable (it was creative-only)
New Dose Forms
- Pill Bottle - packaging machine seals 8 pills + a glass vial into a bulk bottle; right-click dispenses, the empty bottle returns its vial
- Transdermal Patch (WIP) - brand-new dose form with the slowest absorption in the game (0.4× a pill): a long, flat, gentle plasma curve
12 New Compounds
- Sedatives: Zolpidem, Phenobarbital, Temazepam, Somnorest
- Antihistamines: Cetirizine, Loratadine, Promethazine
- Antitussives: Benzonatate, Tussivex
- 3 legendary syntheses hidden behind secret fragment combinations: Somnex, Ironhide, and Phoenixol
Custom Sounds
16 new sound events: pill swallow, bottle rattle, syringe, inhaler puff, blister pop, syrup gulp, patch apply, IV drip, five machine ambience loops that pitch up with shaft speed, a racing-heart overdose warning, a discovery chime, and a synthesis-fail fizzle.
Minor Bug Fixes
- Packager now remembers coated pills, so pills inside a bottle or blister pack won't come out as uncoated pills.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:iKfRewvO:c4NMewHZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:iKfRewvO:c4NMewHZ"
}
