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Creators
Details
1.0.1
Compatibility
Required content
Changes
Heat Mechanic
Heat now goes up on the miner block proportional to how much energy the block is fed at any given moment. The block is able to passivley cool itself using just the surrounding air, but to run it at any deccent speeds you'll need to pipe either water or coolant into the top of the miner to keep it at operational temps.
Custom Coolant
We now have a custom fluid, made by mixing water, ice, and powdered obsidian in a heated basin. This coolant is much more efficent at cooling than water but is much more resource intensive. Can you automate it??
Mining Cores / Geodes
The currency miner blocks will require a mining core to operate. If no mining core has been inserted, the miner cannot operate. To prevent mass production of miners, I've made the cores have no recipe and spawn inside of custom geodes that can be found rougly evet 30 chunks or so.The mining goes holds durability, and once it reaches 0 the core is no longer any good, and you will have to venture back out to find more cores.
Core Finder Tool
You can now craft a special remote that can be charged using the Create: Additions tesla coil, or any other valid FE charger block. Once charged, the remote will send out a search signal and play a tone for the player which lets them know how far/close they are to a mining_core block. This way the cores, while rare, are not impossible to find.
Re-Design
The mining core has been re-designed thanks to EeebsieKats excellent modeling skills, and items have been revampped by the excellent pixel artist DJRaj!!! Big thanks to these two for the assets! Mod wouldn't look nearly as good without them!!!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FqqlztK7:2iIcHKHD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FqqlztK7:2iIcHKHD"
}

