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1.0.2
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Changes
v1.0.2
Curios accessories (like goggles) now persist as part of your creative loadout, same as your main inventory already did — no more re-equipping stuff every visit.
The creative dimension floor is now 50 blocks thick (49 stone + a grass cap) instead of one thin layer, so tunnel bore contraptions actually have something to dig through.
Custom-sized portal frames work properly now. Turns out they required all 4 corners to be Amethyst Block, which real Nether portals never do — fixed to match vanilla.
Also added an in-game mod icon, shows up in the Mods list screen now.
Full changelog on GitHub for the how/why on any of this.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mCiIdmyB:vTyCnevV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mCiIdmyB:vTyCnevV"
}





