Tags
Creators
Details
Licensed ARR
Published 5 months ago
Updated 2 days ago
All versions
2.2.3
Beta
Create Deep Seas 2.2.34 months ago 827
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
[June 17, 2026] - Performance & Dedicated Server Fixes
Bug Fixes & Refactoring
- Dedicated Server Crash: Fixed a critical issue preventing dedicated servers from starting due to
FlowingFluidMixinand client-side code stripping. - Decompression Chamber Performance: Massively improved the decompression chamber's TPS performance during filling and draining by optimizing the compartment BFS (Breadth-First Search) to only run once per tick instead of for every block filled.
- Fluid Duplication Fix: Fixed a bug in the decompression chamber's fluid handlers that would incorrectly duplicate or void fluids by scaling transfer rates artificially. The block now correctly respects the 1:1 fluid mechanics.
- Waterlogged Block Protection: The decompression chamber will no longer accidentally destroy and replace waterlogged blocks (like slabs and stairs) when attempting to manage water levels inside the compartment.
- Coordinate Mapping Accuracy: Fixed a severe bug in
EntityWaterPhysicsMixinwhere player coordinates were incorrectly calculated in global world space instead of local sublevel space, breaking airtight submarine suffocation/swimming checks. - Memory Leak Prevention: Patched a static memory leak in the decompression chamber that prevented unloaded or destroyed chamber water blocks from being garbage collected.
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mva5q4qZ:JhLXaayR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mva5q4qZ:JhLXaayR"
}![Create Deep Seas [BETA]](https://cdn.modrinth.com/data/mva5q4qZ/f165f28003c4dfe2b3d0a1d98592d197832757a5_96.webp)

