Included content
| Name | |
|---|---|
ballastRighting server option to set how hard ballast tanks pull a submarine back upright, 0 turns it off (#137)lightResolution): half and quarter resolution are much lighter on the graphics card and keep the edges of blocks sharpreflections, off by default): water, glass and other see-through blocks reflect the scene and the skytemporalAccumulation, off by default): the light is blended over several frames, smoothing its grain and its edges at half or quarter resolutioncreate_submarine:water fluid tag that other mods can add to (#129)selfRighting having no effect, and their dry holds counting as flooded on servers, so players drowned and items floated inside: every other dimension of the server wiped the holds of the boats each tick (#131)| Name | |
|---|---|
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mva5q4qZ:LbcjXrsN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mva5q4qZ:LbcjXrsN"
}