All versions
1.4.0
Release
Create: Improve 1.4.0last week 1,277
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
新增:
- 添加了无线红石信号路由器,可以在它的GUI内任意添加并连接频率,连接的频率会传递红石信号。在此之上还可以使用逻辑门管理红石信号频率的触发逻辑。同时,标码无线红石信号终端的文本频率也可以依此方式接入原版无线红石信号终端的物品频率。
- 兼容了机械动力:流体包裹,使得流体可以参与模板制作,并允许玩家创建流体模板。工作仓库可以通过连接的打包机或者连接储存的打包机接收与发送流体包裹,不需要额外放置流体打包机。同时,出库打包机筛选功能也适用于流体打包机。废料桶现在可以用流体打包机解包流体并销毁。指读棒可以使用在批量动力合成器上。
- 兼容了机械动力:幻翼物流,使得幻翼物流的可调频便携发报机能看到并请求模板。同时,也兼容流体模板。
- 兼容了机械动力:更多仪表,使得模板仪表可以配置超过3*3的动力合成配方并正常参与模板制作。
- 兼容了机械动力:物流附加,使得工厂仪表的按量请求模式能正常限制于物流附加添加的承诺上限内。
- 修改了配置样式使其更直观便捷。
- 在配置中添加了所有涉及的物品/功能的开关,禁用物品只会禁用其创造标签页与合成表,依旧可以通过指令获取该物品,世界中存在的该物品也不会消失。
- 修复了机械动力的在仓储连接多个同网络打包机时,一份到达的材料会满足多次仪表承诺的问题,该项修复可以在配置中开关。
- 现在手持物品放置于连接的批量动力合成器上时会尽可能均分至每一格,使用动力臂放置物品于连接的批量动力合成器上时同理。
- 废料桶现在可以用打包机解包物品并销毁。
修复:
- 修复了标码无线红石信号终端被处理为动态结构时掉落自身掉落物的问题。
- 修复了在工作仓库生产中途退出游戏时导致的中断问题和进程面板显示故障问题。
- 修复了英文环境下标码无限红石信号终端默认频率依旧是中文的问题。
不兼容:
- 经过确认,由于机械动力:无人机物流新版本不兼容机械动力:流体包裹的最新1.2.6版本,而本模组对流体包裹的兼容正是基于该版本,所以直到无人机物流更新为止不会兼容它。
- 经过确认,本模组由于Mixin架构冲突,短期内不会兼容机械动力:流体物流。
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New:
- Added the Redstone Link Router, which allows arbitrary frequencies to be added and connected within its GUI. Connected frequencies will transmit redstone signals. On top of that, Logic Gates can be used to manage the triggering logic of redstone signal frequencies. At the same time, the text frequencies of Labeled Redstone Links can also be connected to the item frequencies of vanilla Wireless Redstone Links in this manner.
- Added compatibility with Create: Fluid Logistics, enabling fluids to participate in template production and allowing players to create Fluid Templates. Work Warehouses can receive and send fluid packages via their attached Packager or the Packager of the connected storage, without requiring an additional Fluid Packager. The outgoing address filter for Packagers also applies to Fluid Packagers. Scrap Buckets can now use a Fluid Packager to unpack fluids and destroy them.The hand_pointer from Create: Fluid Logistics can be used on the Batch Mechanical Crafter.
- Added compatibility with Create: Phantom, allowing the tunable_portable_ticker from Phantom Logistics to see and request templates. Fluid Templates are also supported.
- Added compatibility with Create: Extra Gauges, enabling Template Panels to configure Mechanical Crafting recipes larger than 3x3 and participate normally in template production.
- Added compatibility with Create: Additional Logistics, ensuring that the Demand Request Mode of Factory Panels is properly limited by the promise cap added by Additional Logistics.
- Reworked the config UI to be more intuitive and convenient.
- Added toggles in the config for all involved items/features. Disabling an item only disables its creative tab and recipe; the item can still be obtained via commands, and existing instances in the world will not disappear.
- Fixed an issue where, when a storage is connected to multiple Packagers on the same network, a single arriving batch of materials would satisfy multiple gauge promises. This fix can be toggled in the config.
- Items placed onto a connected Batch Mechanical Crafter while held by hand are now evenly distributed across all slots as much as possible. The same applies when a Mechanical Arm places items onto a connected Batch Mechanical Crafter.
- Scrap Buckets can now use a Packager to unpack items and destroy them.
Fixes:
- Fixed an issue where Labeled Redstone Links would drop their own item entity when processed as a contraption.
- Fixed interruption issues and Process Manager display faults that occurred when quitting the game mid-production in a Work Warehouse.
- Fixed the default frequency of Labeled Redstone Links still being in Chinese under the English language environment.
Incompatibilities:
- It has been confirmed that, due to the new version of Create: Mobile Packages being incompatible with the latest version 1.2.6 of Create: Fluid Logistics, and since this mod's compatibility with Fluid Logistics is based on that version, it will not be compatible with Mobile Packages until it updates.
- It has been confirmed that, due to Mixin architecture conflicts, this mod will not be compatible with Create: Factory Logistics in the short term.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3xu2jXe8:o2S9g3uH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3xu2jXe8:o2S9g3uH"
}



