1.1.1-beta
Compatibility
Changes
Bullets flight is now non-instant, they travel with (subjectively) realistic muzzle velocity, and experience realistic drag and gravity, different drag values for water and air. Bullets will also loose velocity as they travel due to drag, dependant on the bullet diameter (fixed value for each) and damage is proportional to velocity so damage will decrease over distance (do a realistic extent, so its not a lot).
Overhauled Flan's Mod's recoil. Recoil actually moves your aim now not just the camera. Recoil only kicks a minor amount.
Hold shift when hovering over a gun in the menu/inventory to see its controls.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2l5OnFsL:U6ZTqv3k"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2l5OnFsL:U6ZTqv3k"
}

