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0.1.3
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0.1.3
This version expands Create: Nomad with new backpack upgrade systems, schematic-building tools, and a harpoon gun, while fixing several tool, projectile, and inventory edge cases.
Added
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Added the Harpoon Gun and reusable Harpoon projectile.
- Fires using Backtank air.
- Supports high-damage piercing behavior.
- Harpoons can be picked back up after landing.
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Added the Constructinator.
- Builds Create schematics from a schematic held in the offhand.
- Pulls required blocks from player inventory and equipped backpack storage.
- Uses backtank air per placed block.
- Added a keybind to toggle Constructinator schematic rendering.
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Added the Filing Cabinet.
- Stores Create schematics in a dedicated 4x4 inventory.
- Includes schematic preview/rendering support.
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Added backpack upgrade items:
- Andesite Upgrade Template
- Brass Upgrade Template
- Magnet Upgrade
- Packager Upgrade
- Infinity Upgrade
- Tool Upgrade
- Invulnerable Upgrade
- Clutch Upgrade
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Added backpack upgrade slots and upgrade-gated behavior.
- Backpacks now support dedicated upgrade slots.
- Backpack features are gated behind installed upgrades.
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Added backpack package support.
- Packager upgrade enables packaging backpack input slots into Create packages.
Changed
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Backpack storage rules now support upgrade-aware behavior.
- Infinity upgrade allows broader backpack storage rules.
- Storage validation is shared across manual insertion and automated behavior.
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Backpack GUI behavior was expanded for upgrade slots, package handling, and item-backed backpack persistence.
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Jackhammer and handheld saw secondary block breaking now use proper player/tool drop handling.
Fixed
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Fixed Jackhammer vein-mined blocks not respecting tool enchantments.
- Silk Touch and Fortune now apply to every vein-mined ore block, not only the first block.
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Fixed handheld saw tree-felled logs not respecting tool enchantments.
- Secondary logs now use the saw stack as the tool context for drops.
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Fixed harpoon projectiles being impossible to recover.
- Projectiles no longer delete themselves immediately when they hit the ground.
- Fired harpoons now use pickup-enabled projectile behavior.
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Fixed harpoon render alignment.
- The projectile model origin was offset, making landed harpoons appear to float or miss the ground/block.
- The model now renders from the projectile collision point.
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Fixed Harpoon Gun backtank air consumption running before the server/client split.
- Air is now consumed server-side only.
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Fixed a backpack Tool Upgrade edge case where the selected hotbar backpack could be selected as the source backpack.
- Prevents replacing the held backpack with a tool and storing a copy of the backpack inside itself.
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Fixed Tool Upgrade auto-swap bypassing backpack storage rules for the displaced held item.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:G1bmcA0B:JBw8CSMd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:G1bmcA0B:JBw8CSMd"
}

