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0.18.0
Compatibility
Required content
Changes
Changelog
Alpha 0.18.0
New Switch Bearing
A Mechanical Bearing that doubles as a redstone switch. Assemble a contraption onto it, then right-click anywhere on the moved structure to control its output.
- Impulse: short pulse
- Toggle: switches on/off
- Analog: click to increase signal strength, sneak-click to decrease it Modes are changed with a wrench through Create's normal value-box interface. The contraption stays assembled at 0 RPM, with RPM only controlling rotation.
Similar but also New! Switch Piston
A Sticky Mechanical Piston with the same switch functionality. Right-click the moved piston contraption to use Impulse, Toggle, or Analog mode. Normal Sticky Mechanical Piston behavior is unchanged.
Contraptions survive pocketing
Assembled Create contraptions are now safely disassembled before a sublevel is pocketed, preventing moved blocks from disappearing. Orphaned Switch contraptions are recovered instead of deleted.
Smoother scaling
Compression and expansion now interpolate correctly across simulation ticks for smoother scaling at different tick rates. Network protocol updated from 8 → 10. Older clients and servers are not compatible with 0.18.0.
Rendering
- Fixed rotated shrunken sublevels drifting away from their collision
- Improved scaled Create contraption rendering
- Improved block entity rendering far from the world origin
- Primed TNT now renders and collides at the correct sublevel scale
Misc
- Renamed Creative Shrinkray → Toy Shrinkray
Compression Cannon & Toy Shrinkray
- Beam colors now indicate action: Cyan shrinking, Amber growing, White already at selected size
- Beam colors now sync correctly for nearby players
- Fixed incorrect moon compression direction
- Compression fields no longer reverse direction mid-animation
Static Subspace Compressor
- Improved long-distance targeting with a wider beam cone
- Opposing Grow and Shrink compressors now hold a sublevel in place instead of fighting
- Compressors targeting different shrink stages can still cooperate
Physics
- Fixed rotating internal contraptions causing shrunken sublevels to orbit or wobble
- Improved scaled contraption collision handling
Compatibility
Simulated / Sable
- Improved Honey Glue and Super Glue support inside sublevels
- Physics Staff targeting and movement now respect sublevel scale
- Fixed a possible heat-map error involving removed sublevels
Simulated Coasters
- Train links and coupling visuals now scale correctly
- Improved track-end detection for scaled coaster carts
Fixes
- Fixed Static Subspace Compressor icon UVs
- Portable Subspace Compressor no longer restarts its animation when already at the requested scale
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KbwNRCY7:JPS12nJJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KbwNRCY7:JPS12nJJ"
}




