Tags
Creators
Details
Licensed ARR
Published 3 months ago
Updated 5 days ago
All versions
1.1.2
Beta
Create : radiologistics 1.1.25 days ago 330
Compatibility
Minecraft: Java Edition
1.21.1–1.21.11
Platform
NeoForge
Supported environments
Client and server
Changes
- Fixed Redstone Link, and Gyroscope bugs.
- Fixed audio player, now you need to enter directly link to mp3, u can use discord/google drive/GitHub etc.
- Servomotor is now WIP.
- Added Helmet Audioset node for private headphones audio output to pilot helmet wearer.
- Added rotation, x_offset, and y_offset inputs to 2D Gizmos node for custom instrument rendering.
- Added support for linking multiple Vista cameras to Main Computer via Wire.
- Fixed node graph saving and visual outlines disappearing on moving contraptions and aircraft upon exiting editor.
- Standardized Pitch (+ = Up, - = Down), Yaw, and Roll conventions across all nodes (PosToRot, RotToPos, HelmetRotation, Gyroscope, Camera).
- Fixed Shift+A shortcut typing 'A' into quick search box.
- fixed link input node bug.
- fixed display link system, and now u can connect multiple display links to computer
- Cleared sable log spam and optimized sable sublevel save
- Fixed most of bugs with audio module, currently it have current and end time, and it support only direct mp3 / ogg sounds, also fixed server side and sable bugs
- Now u can connect multiple vista cameras with wire
- Fixed gizmos layer with camera output.
- servomotor now have only direct rotation -fixed radars integration -added servo bearing
- fixed node connection visual
- fixed servobearing bugs
- fixed redstone link id bugs
- fixed node ponders
- added tips for nodes input/output
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mtA0MjEn:nLR7F2FF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mtA0MjEn:nLR7F2FF"
}

