0.1.2
Compatibility
Required content
Changes
Create: Realistic Railways 0.12
New Blocks
- Shunt Signal
- Manual Shunt Signal
- LED 3 Aspect Signal
- Manual 3 Aspect Signal
- Limit of Shunt
- Speed Limit Sign
- Crossing Sign
- Stop Marker (alternative to Create's train signal)
New/Reworked Features
Signals now no longer require linking!
Yes. Linking signals is tedious and slow. Now, signals can be bound to the track by just right clicking on a track piece, just like Create mod signals! Manually linked signals will remain, and signals added in future updates will have manual variants. Manual signals can be crafted from automatic signals by putting them in the crafting grid.
2/3 Aspect Signal Remodel
Let's admit it. The previous signals were ugly and looked like a pancake. 2 and 3 Aspect Signals have been remodelled to look way more realistic, and have been tested on Windows to ensure that no visual bugs occur. Note that these signals are not backwards compatible with the previous signals, signal links will be retained, but the model will be rotated 180 degrees.
Minor Signal Pole Rework
Signal poles have been reworked, and a base has been added.
Interlocking (Experimental)
3 Aspect Signals now support interlocking. When in chain mode, conflicting signals will turn red automatically for timetabled trains. Note that this is not perfect and is an experimental feature. If bugs occur, please report them in the discord server, and attach a screenshot of your layout. Manually linked 3 aspect signals can be used if such issue occurs, and interlocking bugs will be fixed in future updates.
Bug fixes
- Fixed Banner Repeater base texture issues
- Fixed signals not linking correctly
- Fixed signal poles being stuck in "top" mode when signal nameplate above and not updating
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rLIA4eJm:jCQrelkG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rLIA4eJm:jCQrelkG"
}

