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Details
All versions
1.5.0
Release
Create: Relics plus 1.5.03 months ago 196
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Unavailable version
Any compatible version
Any compatible version
Unavailable version
Changes
Create Relics Plus â Update Changelog
đ New Relics
Zinc Ward
- Saves the wearer from fatal damage by temporarily turning them into an invulnerable zinc statue, providing a crucial second chance in tight combat situations.
Projection Matrix
- Projects a zinc-tinted holographic decoy of the player that taunts nearby monsters to draw their attention.
- Rank 1 Modifier (Quantum Entanglement): Establishes a link with the decoy, redirecting 25% of incoming damage to the hologram.
- Rank 3 Modifier (Spatial Shift): Allows the user to instantly swap places with the active hologram by right-clicking the matrix again.
âď¸ New Features & Enhancements
- Crushing Gauntlets Buff: Added a powerful 5th Rank upgrade! Attacking an enemy with maximum rank gauntlets will now temporarily shatter their defense, reducing the opponent's armor effectiveness by 50% for a short duration.
đ§ Bug Fixes
- HUD Overlay Fix: Relic charge bars (such as the Sailcloth Cape and Induction Heating Core) will now dynamically adjust their position under water to prevent overlapping with the vanilla oxygen/bubble supply indicators.
- Induction Heating Core Balancing:
- Fixed an exploit where the core could absorb heat from extinguished campfires and inactive/cold furnaces. It now strictly requires active, burning (
LIT) heat sources. - Added Magma Blocks to the list of valid heat sources, allowing you to charge the core simply by standing near or on them.
- Fixed an exploit where the core could absorb heat from extinguished campfires and inactive/cold furnaces. It now strictly requires active, burning (
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fBKiTiw3:pBEYrlSz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fBKiTiw3:pBEYrlSz"
}

