Tags
Creators
Details
All versions
v1.1.0-1.21.1-6
Release
Create: Rock & Stone v1.1.0-1.21.1-67 months ago 169
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
What's New in 1.1
Gameplay
- Added nether deposits for Quartz and Gold (which now spawns in both overworld and nether).
- Added deposits for modded ores: Tin, Lead, Nickel, Silver, Uranium, Thorium, Cobalt (more to come in future versions).
When an ore block of a listed type is detected in your game, a deposit for the same type is automatically added. - Found deposits will now show on the map (Xaero's World Map and Journey Map are supported).
- Deposit scanner will now show if a deposit is above or below when you get close.
- Added GUI config menu in the "Mods" tab (1.21.1 only).
Datapack changes
- As always, documentation for all data fields can be found at https://github.com/BMasta/create-rns/blob/main/docs/datapack.md.
- [breaking] Catalyst schema was overhauled.
- "resonance" catalyst requirements were replaced with a general "attachment" catalyst requirement.
- "attachment" lets you specify any block or collection of blocks as attachments.
- To satisfy the requirement, the specified number of attachments needs to be added to the miner contraption.
- [breaking] Deposits are no longer vanilla jigsaw structures, but a special dedicated type.
- Both structure and structure start configs were united into one.
- Some parameters were removed, some changed, some added.
- [breaking] Deposit spec now requires a map icon item to be specified.
- You can now specify a mining recipe item as a item id, a tag, or a list of items and tags.
- All id's you specify will be tried until one that actually resolves is found.
- Useful when you don't know exactly what the item should be.
- Lots of checks and validations were added to prevent silent failures when something fails to parse or resolve.
Minor improvements and fixes
- Deposits now sound like deepslate instead of stone.
- Resonators are no longer washed away by liquids and can be waterlogged.
- Mine Head can now be waterlogged as well.
- Resonance Buffer hitbox is now less annoying (especially when placing resonators on it).
- Resonators and Resonance Buffers now use Flywheel visuals, which should improve rendering performance.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wy2arhik:cXyRxqC6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wy2arhik:cXyRxqC6"
}

