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All versions
1.2.6.2
Release
create-schematic-compute 1.2.6.214 hours ago 124
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Unavailable version
Changes
Create: Schematic Compute 1.2.6.2
🐛 Fixes / 修复
- ⏱️ NBS 编辑器播放间歇延迟:渲染卡顿导致音频声道欠载停播后重挂时,墙钟锚点冻结在停播时刻——重挂后第一批音符要再等完整段停播时长才响,停播多久就晚多久。现停播/冷启动路径把锚点重置到当前混音游标:停播期的乐理时间舍弃不拖欠,停顿后立即赶齐(打开编辑器后隔一阵首播的同病同修)。 / NBS editor playback was sometimes delayed: after a render hitch starved the output queue and the audio channel stopped, the wall anchor stayed frozen at the stop moment — the first batch after re-attach arrived late by exactly the stall. The stopped/cold path now resets the anchor to the current mixer cursor: the stall's musical time is discarded, not owed, and playback catches up immediately (the cold first-play shared the disease and is fixed too).
- 🔊 Sable 结构内音响发声:Sable 把 sub-level 内容宿主在父维度的保留「绘图网格」区,音符包携带的网格本地坐标被父世界原样播放——发声点落在网格保留区、离结构任意远,距离衰减即无声。现客户端经 sub-level 姿态把发声点换算到世界空间(移动中的船也正确);停止标记键保持网格本地坐标,play/stop 同空间对键。 / Speakers inside Sable structures are audible again: Sable hosts sub-level content in a reserved plot-grid region of the parent dimension, so note packets carried grid-local positions that the parent world played as-is — the voice landed arbitrarily far from the structure and distance attenuation silenced it. The client now resolves the playback position through the sub-level's pose (correct on moving ships); the stop-marker key stays grid-local so play and stop keep keying in the same space.
- 🧵 声道拆分布局切换不再「连线回退」:布局预设点击只手写参数,op 回显被跳过/未变守卫拦下——旧声道 pinId 上的连线成了幽灵线(服务端已剪、本地还画着),权威同步一到整批消失,且此后画的新线可能携旧声道名被服务端静默跳过。现点击瞬间本地镜像服务端的引脚重建:旧线就地剪除、新线按新声道名出线。 / Audio-split (CHANNEL) layout changes no longer revert wires: the layout click wrote params by hand while its op echo never reached the originator, leaving ghost wires on old channel pinIds that the next authoritative sync wiped wholesale (and wires drawn afterwards could carry stale names the server silently skipped). The click now mirrors the server's pin-set rebuild locally: old wires prune in place, fresh wires leave with the new channel names.
- 🙈 功放菜单隐藏「音频输出」节点:「音频输出」只有音响能真正发声——功放图上它只发频段不出声,名字招误导;功放准入黑名单在 SPEAKER_PLAY 之外补上 AUDIO_OUT。对外把音频送到别的方块走音频承载的 BUS_OUT 同一条通路。 / The amplifier menu hides the "audio output" node: only a speaker truly emits sound - on the amplifier the node merely publishes a band and the name misleads; the amplifier blacklist gains AUDIO_OUT next to SPEAKER_PLAY. External audio delivery rides the audio-carrying BUS_OUT path.
📦 Requirements / 依赖
- Create 6.0.10+(必需 / required)
- Sable(可选 / optional,1.2.2 实测;结构内发声需要它 / verified on 1.2.2; required for in-structure playback)
- NeoForge 21.1.233+ · Minecraft 1.21.1
📥 Install / 安装
- Minecraft 1.21.1 + NeoForge 21.1.233+(或更高) / Minecraft 1.21.1 with NeoForge 21.1.233 or newer
- 把 jar 放进
mods/,并安装 Create 6.0.10+ / Drop the jar intomods/and install Create 6.0.10+ - 完整变更日志见 CHANGELOG.md / Full changelog: CHANGELOG.md
SHA-256 7240c27c5473b22a0f6e73187b9dcf650fe3d7b4e393ec07c84392855abc29d0 · create-schematic-compute-1.2.6.2.jar
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1bUvJALH:GpYwrARe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1bUvJALH:GpYwrARe"
}

