Links
Tags
Creators
Details
All versions
1.2.0
Release
create-schematic-compute 1.2.04 months ago 129
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Unavailable version
Changes
v1.2.0
- ✨ Formula → multi-line script editor — MultiLineEditBox with word wrap, drag-select, Ctrl+A, Enter/arrows, paste \r\n normalization 🇨🇳 Formula → 多行脚本编辑器 — 自动换行、拖选、Ctrl+A 全选、Enter/方向键导航、粘贴 \r\n 规范化
- ✨ Formula script syntax — assignments (
var = expr),@outputnamed pins,--comments,\line continuation, dynamic I/O pins 🇨🇳 公式脚本语法 — 赋值语句、@output 命名输出、-- 注释、\ 续行、动态输入/输出引脚 - ✨ 8 new nodes — SQRT, LN, LOG, EXP, SEC, CSC, COT, ANGLE_UNWRAP (78 total) 🇨🇳 8 个新节点 — 平方根、自然对数、常用对数、指数、正割、余割、余切、角度解绕(共 78 种)
- ✨ 3D Holographic Radar — real-time scanner, target locking, Classic/Holographic styles, Blockbench model, TARGET_OUT node 🇨🇳 3D 全息雷达 — 实时扫描器、目标锁定、经典/全息风格、Blockbench 模型、TARGET_OUT 节点
- ✨ BUS_IN / BUS_OUT nodes — multi-band bus channels with global BAND_REGISTRY, zero-copy cross-computer signals 🇨🇳 BUS_IN/BUS_OUT 节点 — 多频段总线通道,全局注册表,零拷贝跨计算机信号传递
- ✨ Encapsulation I/O — import/export via toolbar, file browser, sub-graph state persistence 🇨🇳 封装导入/导出 — 工具栏按钮、文件浏览器、子图状态持久化
- ✨ World coordinate nodes — VELOCITY, ACCELERATION, DIRECTION, POSITION for sensors and radar 🇨🇳 世界坐标节点 — VELOCITY、ACCELERATION、DIRECTION、POSITION
- ✨ Identifier scanning — variable names support
[a-zA-Z_][a-zA-Z0-9_]*(X1/X0 style vars) 🇨🇳 标识符扫描 — 变量名支持字母数字下划线(X1/X0 风格) - ✨ Wide FORMULA node + multi-column Trig menu — 240px node width, 17-item Trig split into 2 columns 🇨🇳 宽体公式节点 + 双列三角菜单 — 240px 节点宽度,17 项三角分类双列显示
- 🐛 E key fix — printable keys no longer close GUI 🇨🇳 E 键修复 — 可打印字符不再关闭 GUI
- ⚡ Performance — dead code removed, ScriptParseResult cached, buildVisualLines dirty flag 🇨🇳 性能优化 — 死代码移除、ScriptParseResult 缓存、visualLines dirty 标志
- 🐛 Various fixes — expand button hit test, output pin connection offset, pin auto-cleanup, \r\n normalization 🇨🇳 多项修复 — 展开按钮命中检测、输出引脚连线偏移、引脚自动清理、\r\n 规范化
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1bUvJALH:Q0TriJV8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1bUvJALH:Q0TriJV8"
}

