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1.1.4
Release
create-schematic-compute 1.1.44 months ago 136
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Unavailable version
Changes
v1.1.4
- ✨ Add: VELOCITY node (56→57) — Structure-local X/Y/Z velocity from sable physics, ×2 m/s (Control Seat + Attitude Sensor) 🇨🇳 新增:速度节点(56→57) — sable 物理结构本地 X/Y/Z 速度,×2 m/s(控制座椅 + 姿态传感器)
- ✨ Add: Universal param input pins — All numeric EditBox params now expose input pins inside the edit panel (PID kp/ki/kd, DELAY ticks, LOOP count/interval, etc.) 🇨🇳 新增:通用参数输入引脚 — 所有数值编辑框参数在编辑区内部显示输入引脚(PID 的 kp/ki/kd、DELAY 的 ticks 等)
- ✨ Add: CLAMP/MAP param pins — min/max and in/out range pins moved to edit panel with EditBox fallback defaults 🇨🇳 新增:CLAMP/MAP 参数引脚 — min/max 和映射范围参数移至编辑区,支持编辑框默认值
- ✨ Add: NBT compatibility layer — Data format versioning, v0→v1 migration, stable NodeType string IDs for forward compatibility 🇨🇳 新增:NBT 兼容层 — 数据格式版本化、v0→v1 迁移、NodeType 稳定字符串 ID,确保向前兼容
- ✨ Add: Runtime state persistence — PID integrals, delay queues, flipflop states saved to NBT and restored on reload 🇨🇳 新增:运行时状态持久化 — PID 积分项、延时队列、触发器状态等存入 NBT,存档重载后不丢失
- ✨ Add: Expanded state NBT persistence — Node expand/collapse state saved and restored 🇨🇳 新增:展开状态持久化 — 节点展开/折叠状态存入 NBT,重载后保持
- ✨ Add: Edit panel pin rendering — Param pins rendered as circles in the edit panel, connected pins shown dimmed with label retained 🇨🇳 新增:编辑区引脚渲染 — 参数引脚以圆点形式显示在编辑区内,连线后变暗但标签保留
- 🐛 Fix: Encapsulation node copy — Ctrl+D now deep-copies sub-graph contents 🇨🇳 修复:封装节点复制 — Ctrl+D 现在会深拷贝子图内容
- 🐛 Fix: Wire drag — Connects to nearest pin instead of all nearby pins simultaneously 🇨🇳 修复:连线拖拽 — 只连最近引脚,不再同时连多个
- 🐛 Fix: TAB+click — Deletes the nearest connection instead of the first match 🇨🇳 修复:TAB+点击 — 删除最近连线,而非列表第一个
- 🐛 Fix: Connection bezier positions — Correctly target functional pins on body and param pins in edit panel 🇨🇳 修复:连线贝塞尔位置 — 正确指向节点体功能引脚和编辑区参数引脚
- 🐛 Fix: Velocity/acceleration block-relative rotation — Properly rotates to block-local frame 🇨🇳 修复:速度/加速度方块相对旋转 — 正确旋转到方块本地坐标系
- 🐛 Fix: CLAMP/MAP not working — Evaluator now falls back to EditBox params when pins are unconnected 🇨🇳 修复:CLAMP/MAP 不工作 — 求值器无连线时回退到编辑框参数值
- 🐛 Fix: Block filtering — VELOCITY correctly excluded from Blueprint, included in ControlSeat/Sensor 🇨🇳 修复:节点过滤 — VELOCITY 正确排除于蓝图计算机,包含于控制座椅/姿态传感器**
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1bUvJALH:RCi4GuPe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1bUvJALH:RCi4GuPe"
}

