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All versions
1.1.0
Release
create-schematic-compute 1.1.04 months ago 67
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Unavailable version
Changes
v1.1.0
- ✨ Add: Holographic Monitor — Floating 3D display with pixel editor, display mode, signal-driven movement
- ✨ Add: Control Seat — Sit-able controller with keyboard/mouse/gamepad input, 58 assignable keys, dual modes
- ✨ Add: Attitude Sensor — Reads sublevel orientation via ATTITUDE/FORWARD/WORLD_VIEW nodes
- ✨ Add: 11 new node types — KEYBOARD, MOUSE_JOYSTICK, VIEW_ANGLE, MOUSE_BUTTON, GAMEPAD_JOYSTICK, GAMEPAD_BUTTON, WORLD_VIEW, ATTITUDE, FORWARD, SPLIT, POSE_CONVERT
- ✨ Add: 4 Display nodes — TEXT, DATA, IMAGE, IMAGE_SEQUENCE
- ✨ Add: Accumulator node — +/- dual-input rising-edge counter
- ✨ Add: FORMULA node — Custom math expressions with multi-letter variables
- ✨ Add: Sable physics integration — Control Seat and Attitude Sensor on rotating structures
- ✨ Add: Color customization — 16-color theming for node graphs
- ✨ Add: Grid snap, render priority system, inline node editing
- ✨ Add: IWrenchable support — Wrench rotation and shift+wrench NBT pick-up for all 6 blocks
- ✨ Add: Multilingual support — Full EN/ZH localization for Monitor UI
- ✨ Add: Mouse button proxy — Left/right click blocked while seated, sent to server for graph use
- ✨ Add: Mod icon — New Blockbench-made icon
- 🔧 Change: Create-style warm metallic GUI palette (brass/copper/steel)
- 🔧 Change: Redstone output clamped to 0-15
- 🔧 Change: Block placement facing — blocks now place with back towards player
- 🐛 Fix: World reload bug — All blocks now work correctly after save/quit/reload
- 🐛 Fix: SignalBus cross-world pollution — Static state properly cleared on server stop
- 🐛 Fix: NaN propagation — Guarded POW, ROOT, PID, PID_POWER, CLAMP against NaN/Infinity
- 🐛 Fix: LIT property crash guard — All 6 block entities protected if block destroyed between ticks
- 🐛 Fix: Monitor border rendering — Visible from both sides, survives optimization mods
- 🐛 Fix: Depth testing, world culling, screen rotation for Monitor
- 🐛 Fix: SpeedProxy shared static PID map → per-instance
- 🐛 Fix: Various GUI and node editing improvements
- 🧹 Cleanup: Dead code removal, i18n key cleanup, debug logging level reduced
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1bUvJALH:eEWYkwCg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1bUvJALH:eEWYkwCg"
}

