Tags
Creators
Details
Licensed MIT
Published 2 years ago
Updated 4 days ago
All versions
0.9.2-1.21.1
Beta
Create: Sound of Steam Beta 0.9.2-1.21.16 days ago 2,133
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
Since 0.8.2:
Features:
- Pipes:
- Open Wood 16'
- Chamade 8'
- Tierce 1 3/5'
- Bassoon 16'
- Krummhorn 8'
- Config Options
- Pipe Attenuation range
- Pipe fade out duration
- Display brackets around the octave goggle tooltips
- CAP config
- Note Links
- Ponders
- A few easter eggs ;)
Changes:
- Steam whistles and Pipe Base now work on Windchests
- Added on/off visuals and sounds to the Keyboard Relay
- Custom placement sounds for all pipes
- Decreased the volume of the Gedeckt, Hohlflute and Piccolo
- Added a minimum RPM to the Tracker Bar
- The Tracker bar has particles when it's playing
- Added crafting instructions to the boots
- Made the keyboard relay rotatable with a wrench
Bugfixes:
- A couple samples not looping well
- Chinese traditional and simplified file naming error #83
- Keyboard relay notes would get stuck when holding keys and breaking the block
- Tuned more pipes
- Pipes no longer vanish when a contraption is disassembled
- Hoppers/Funnels now update the inventory of the Tracker Bar
- Game no longer crashes when placing blocks with Effortless Building #62
- Crash when starting dedicated server (#103)
- Fixed keyboard relay not being mirrored and rotated correctly in schematics
Since 0.9.1:
Changes:
- Several updates to the audio system, courtesy of zihoffman7! (PR #115)
- Added config for maximum sound limit
- Added config for pipe volume
- Balanced some pipe samples
- Removed some CAP config options as a result of changing the note link system to send fewer packets
Bugfixes:
- Fixed tracker bar not loading music roll when inserted via automation (PR #97)
- Fixed Keyboard Relay desync which prevented player data from being removed if a player crashed (#98)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yGttHo06:7ED5y7GK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yGttHo06:7ED5y7GK"
}

